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XCEngine/参考/TransformGizmo/Resources/Shaders/NormalGizmo.shader
2026-03-29 01:36:53 +08:00

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Shader "Custom/NormalGizmo"
{
Properties
{
_Color("Color", Color) = (0,0,0,0.3)
_Foremost("Render Foremost", Float) = 0
}
SubShader
{
Tags { "Queue"="Transparent" "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
fixed4 _Color;
float _Foremost;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
// äÖȾÖÁ×îǰ
if(_Foremost == 1)
{
o.vertex.z = 1;
}
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _Color;
}
ENDCG
}
}
FallBack "Diffuse"
}