- 简化D3D12Device,仅封装ID3D12Device和IDXGIFactory - 将D3D12Common.h中的转换函数合并到D3D12Enum.h - 添加ResourceStates枚举到Enums.h - 更新测试项目使用新的D3D12Device类 - 更新CMake配置
29 lines
454 B
CMake
29 lines
454 B
CMake
cmake_minimum_required(VERSION 3.15)
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project(D3D12)
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add_executable(D3D12
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WIN32
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main.cpp
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stbi/stb_image.cpp
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)
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target_compile_definitions(D3D12 PRIVATE
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UNICODE
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_UNICODE
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)
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target_include_directories(D3D12 PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/stbi
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D:/Xuanchi/高斯泼溅/XCEngine/engine/include
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)
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target_link_libraries(D3D12 PRIVATE
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d3d12
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dxgi
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d3dcompiler
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winmm
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XCEngine
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)
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