Files
XCEngine/engine/src/UI/Runtime/UIScreenStackController.cpp

165 lines
4.1 KiB
C++

#include <XCEngine/UI/Runtime/UIScreenStackController.h>
#include <utility>
namespace XCEngine {
namespace UI {
namespace Runtime {
namespace {
std::string ResolveDebugName(
const UIScreenAsset& asset,
const std::string& fallbackName,
const std::string& explicitName) {
if (!explicitName.empty()) {
return explicitName;
}
if (!asset.screenId.empty()) {
return asset.screenId;
}
return fallbackName;
}
} // namespace
UIScreenStackController::UIScreenStackController(UISystem& system)
: m_system(&system) {
}
UIScreenLayerId UIScreenStackController::PushScreen(
const UIScreenAsset& asset,
const UIScreenLayerOptions& options) {
const UIScreenLayerId layerId = m_system != nullptr
? m_system->PushScreen(asset, options)
: 0;
if (layerId == 0) {
return 0;
}
UIScreenStackEntry entry = {};
entry.layerId = layerId;
entry.asset = asset;
entry.options = options;
m_entries.push_back(std::move(entry));
return layerId;
}
UIScreenLayerId UIScreenStackController::PushMenu(
const UIScreenAsset& asset,
const std::string& debugName) {
UIScreenLayerOptions options = {};
options.debugName = ResolveDebugName(asset, "Menu", debugName);
options.acceptsInput = true;
options.blocksLayersBelow = true;
return PushScreen(asset, options);
}
UIScreenLayerId UIScreenStackController::PushModal(
const UIScreenAsset& asset,
const std::string& debugName) {
UIScreenLayerOptions options = {};
options.debugName = ResolveDebugName(asset, "Modal", debugName);
options.acceptsInput = true;
options.blocksLayersBelow = true;
return PushScreen(asset, options);
}
UIScreenLayerId UIScreenStackController::PushHud(
const UIScreenAsset& asset,
const std::string& debugName) {
UIScreenLayerOptions options = {};
options.debugName = ResolveDebugName(asset, "HUD", debugName);
options.acceptsInput = false;
options.blocksLayersBelow = false;
return PushScreen(asset, options);
}
bool UIScreenStackController::ReplaceTop(
const UIScreenAsset& asset,
const UIScreenLayerOptions& options) {
if (m_entries.empty()) {
return PushScreen(asset, options) != 0;
}
if (m_system == nullptr) {
return false;
}
const UIScreenStackEntry previousTop = m_entries.back();
const UIScreenLayerId replacementLayerId = m_system->PushScreen(asset, options);
if (replacementLayerId == 0) {
return false;
}
if (!m_system->RemoveLayer(previousTop.layerId)) {
m_system->RemoveLayer(replacementLayerId);
return false;
}
UIScreenStackEntry replacementEntry = {};
replacementEntry.layerId = replacementLayerId;
replacementEntry.asset = asset;
replacementEntry.options = options;
m_entries.back() = std::move(replacementEntry);
return true;
}
bool UIScreenStackController::Pop() {
if (m_system == nullptr || m_entries.empty()) {
return false;
}
const UIScreenLayerId layerId = m_entries.back().layerId;
if (!m_system->RemoveLayer(layerId)) {
return false;
}
m_entries.pop_back();
return true;
}
bool UIScreenStackController::Remove(UIScreenLayerId layerId) {
if (m_system == nullptr) {
return false;
}
for (std::size_t index = 0; index < m_entries.size(); ++index) {
if (m_entries[index].layerId != layerId) {
continue;
}
if (!m_system->RemoveLayer(layerId)) {
return false;
}
m_entries.erase(m_entries.begin() + static_cast<std::ptrdiff_t>(index));
return true;
}
return false;
}
void UIScreenStackController::Clear() {
if (m_system != nullptr) {
m_system->DestroyAllPlayers();
}
m_entries.clear();
}
std::size_t UIScreenStackController::GetEntryCount() const {
return m_entries.size();
}
const UIScreenStackEntry* UIScreenStackController::GetTop() const {
return m_entries.empty() ? nullptr : &m_entries.back();
}
const std::vector<UIScreenStackEntry>& UIScreenStackController::GetEntries() const {
return m_entries;
}
} // namespace Runtime
} // namespace UI
} // namespace XCEngine