Files
XCEngine/engine/src/RHI/OpenGL/OpenGLResourceView.cpp
ssdfasd cab290b17d RHI: 增强RHIResourceView抽象接口,添加GetViewType/GetDimension/GetFormat虚函数
- 在RHIResourceView基类添加3个纯虚函数:GetViewType()、GetDimension()、GetFormat()
- D3D12ResourceView和OpenGLResourceView子类实现这些虚函数
- 在各InitializeAs*方法中正确存储format和dimension信息
- 消除调用者必须向下转型才能获取视图类型的需求
2026-03-24 20:01:54 +08:00

202 lines
5.9 KiB
C++

#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLFramebuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h"
#include "XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h"
#include <glad/glad.h>
namespace XCEngine {
namespace RHI {
OpenGLResourceView::OpenGLResourceView()
: m_viewType(ResourceViewType::RenderTarget)
, m_format(Format::Unknown)
, m_dimension(ResourceViewDimension::Unknown)
, m_framebufferID(0)
, m_textureUnit(-1)
, m_bindingPoint(-1)
, m_texture(nullptr)
, m_buffer(nullptr)
, m_framebuffer(nullptr)
, m_textureUnitAllocator(nullptr)
, m_uniformBufferManager(nullptr) {
}
OpenGLResourceView::~OpenGLResourceView() {
Shutdown();
}
void OpenGLResourceView::Shutdown() {
if (m_textureUnit >= 0 && m_textureUnitAllocator) {
m_textureUnitAllocator->UnbindTexture(m_textureUnit);
m_textureUnitAllocator->Free(m_textureUnit);
m_textureUnit = -1;
}
if (m_bindingPoint >= 0 && m_uniformBufferManager) {
m_uniformBufferManager->UnbindBuffer(m_bindingPoint);
m_uniformBufferManager->Free(m_bindingPoint);
m_bindingPoint = -1;
}
m_framebuffer = nullptr;
m_textureUnitAllocator = nullptr;
m_uniformBufferManager = nullptr;
m_framebufferID = 0;
m_texture = nullptr;
m_buffer = nullptr;
}
void* OpenGLResourceView::GetNativeHandle() {
switch (m_viewType) {
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_framebufferID));
case ResourceViewType::ShaderResource:
case ResourceViewType::UnorderedAccess:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture ? m_texture->GetID() : 0));
case ResourceViewType::ConstantBuffer:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_buffer ? m_buffer->GetID() : 0));
default:
return nullptr;
}
}
bool OpenGLResourceView::IsValid() const {
switch (m_viewType) {
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
return m_framebufferID != 0;
case ResourceViewType::ShaderResource:
case ResourceViewType::UnorderedAccess:
return m_texture != nullptr && m_textureUnit >= 0;
case ResourceViewType::ConstantBuffer:
return m_buffer != nullptr && m_bindingPoint >= 0;
default:
return false;
}
}
bool OpenGLResourceView::InitializeAsRenderTarget(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLFramebuffer* framebuffer) {
if (!texture || !framebuffer) {
return false;
}
m_viewType = ResourceViewType::RenderTarget;
m_format = static_cast<Format>(desc.format);
m_dimension = desc.dimension;
m_texture = texture;
m_framebuffer = framebuffer;
m_framebufferID = framebuffer->GetFramebuffer();
return true;
}
bool OpenGLResourceView::InitializeAsDepthStencil(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLFramebuffer* framebuffer) {
if (!texture || !framebuffer) {
return false;
}
m_viewType = ResourceViewType::DepthStencil;
m_format = static_cast<Format>(desc.format);
m_dimension = desc.dimension;
m_texture = texture;
m_framebuffer = framebuffer;
m_framebufferID = framebuffer->GetFramebuffer();
return true;
}
bool OpenGLResourceView::InitializeAsShaderResource(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLTextureUnitAllocator* allocator) {
if (!texture || !allocator) {
return false;
}
int32_t unit = allocator->Allocate();
if (unit < 0) {
return false;
}
m_viewType = ResourceViewType::ShaderResource;
m_format = static_cast<Format>(desc.format);
m_dimension = desc.dimension;
m_texture = texture;
m_textureUnit = unit;
m_textureUnitAllocator = allocator;
allocator->BindTexture(unit, texture);
return true;
}
bool OpenGLResourceView::InitializeAsUnorderedAccess(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLTextureUnitAllocator* allocator) {
if (!texture || !allocator) {
return false;
}
int32_t unit = allocator->Allocate();
if (unit < 0) {
return false;
}
m_viewType = ResourceViewType::UnorderedAccess;
m_format = static_cast<Format>(desc.format);
m_dimension = desc.dimension;
m_texture = texture;
m_textureUnit = unit;
m_textureUnitAllocator = allocator;
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(static_cast<GLenum>(texture->GetOpenGLType()), texture->GetID());
glBindImageTexture(unit, texture->GetID(), 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
return true;
}
bool OpenGLResourceView::InitializeAsConstantBuffer(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc,
OpenGLUniformBufferManager* manager) {
if (!buffer || !manager) {
return false;
}
int32_t bindingPoint = manager->Allocate();
if (bindingPoint < 0) {
return false;
}
m_viewType = ResourceViewType::ConstantBuffer;
m_format = Format::Unknown;
m_dimension = ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bindingPoint = bindingPoint;
m_uniformBufferManager = manager;
manager->BindBuffer(bindingPoint, buffer, 0, static_cast<uint32_t>(desc.bufferLocation));
return true;
}
unsigned int OpenGLResourceView::GetFramebuffer() const {
return m_framebuffer ? m_framebuffer->GetFramebuffer() : 0;
}
unsigned int OpenGLResourceView::GetTexture() const {
return m_texture ? m_texture->GetID() : 0;
}
unsigned int OpenGLResourceView::GetBuffer() const {
return m_buffer ? m_buffer->GetID() : 0;
}
} // namespace RHI
} // namespace XCEngine