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XCEngine/docs/api/scene/scene/late-update.md
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LateUpdate

Perform late update on all GameObjects in this scene.

Syntax

void LateUpdate(float deltaTime);

Parameters

  • deltaTime - The time elapsed since the last frame in seconds.

Remarks

Calls LateUpdate on all GameObjects and their components. This is typically called after Update for operations that need to run after other updates.

See Also

Examples

void Example(Scene* scene) {
    scene->LateUpdate(0.016f);
}