- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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523 B
LateUpdate
Perform late update on all GameObjects in this scene.
Syntax
void LateUpdate(float deltaTime);
Parameters
deltaTime- The time elapsed since the last frame in seconds.
Remarks
Calls LateUpdate on all GameObjects and their components. This is typically called after Update for operations that need to run after other updates.
See Also
Examples
void Example(Scene* scene) {
scene->LateUpdate(0.016f);
}