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XCEngine/docs/api/scene/scene-manager/unload-scene.md
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UnloadScene

Unload a scene.

Syntax

void UnloadScene(Scene* scene);
void UnloadScene(const std::string& sceneName);

Parameters

  • scene - Pointer to the scene to unload.
  • sceneName - Name of the scene to unload.

Remarks

Removes a scene from the SceneManager. The scene and all its GameObjects will be destroyed.

See Also

Examples

void Example() {
    SceneManager& manager = SceneManager::Get();
    manager.UnloadScene("Level1");
}