Files
XCEngine/engine/third_party/physx/source/pvd/src/PxProfileEventMutex.h

62 lines
2.3 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
#ifndef PX_PROFILE_EVENT_MUTEX_H
#define PX_PROFILE_EVENT_MUTEX_H
namespace physx { namespace profile {
/**
* Mutex interface that hides implementation around lock and unlock.
* The event system locks the mutex for every interaction.
*/
class PxProfileEventMutex
{
protected:
virtual ~PxProfileEventMutex(){}
public:
virtual void lock() = 0;
virtual void unlock() = 0;
};
/**
* Take any mutex type that implements lock and unlock and make an EventMutex out of it.
*/
template<typename TMutexType>
struct PxProfileEventMutexImpl : public PxProfileEventMutex
{
TMutexType* mMutex;
PxProfileEventMutexImpl( TMutexType* inMtx ) : mMutex( inMtx ) {}
virtual void lock() { mMutex->lock(); }
virtual void unlock() { mMutex->unlock(); }
};
} }
#endif