- add managed RenderStateBlock authoring types and wire them through DrawingSettings - let RenderObjectsRendererFeature author depth and stencil overrides for scene draws - apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
15 lines
270 B
C#
15 lines
270 B
C#
namespace XCEngine.Rendering
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{
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public enum StencilOp : byte
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{
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Keep = 0,
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Zero = 1,
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Replace = 2,
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IncrementSaturate = 3,
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DecrementSaturate = 4,
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Invert = 5,
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IncrementWrap = 6,
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DecrementWrap = 7
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}
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}
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