Files
XCEngine/new_editor/app/Scene/SceneToolState.h

84 lines
2.3 KiB
C++

#pragma once
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/UI/Types.h>
#include <cstddef>
#include <cstdint>
#include <string_view>
namespace XCEngine::UI::Editor::App {
enum class SceneToolMode : std::uint8_t {
View = 0,
Translate,
Rotate,
Scale,
Transform
};
enum class SceneToolSpaceMode : std::uint8_t {
World = 0,
Local
};
enum class SceneToolPivotMode : std::uint8_t {
Pivot = 0,
Center
};
enum class SceneToolHandle : std::uint8_t {
None = 0,
AxisX,
AxisY,
AxisZ
};
enum class SceneToolInteractionLock : std::uint8_t {
None = 0,
TransformDrag
};
std::string_view GetSceneToolModeName(SceneToolMode mode);
std::string_view GetSceneToolSpaceModeName(SceneToolSpaceMode mode);
std::string_view GetSceneToolPivotModeName(SceneToolPivotMode mode);
std::string_view GetSceneToolHandleName(SceneToolHandle handle);
std::string_view GetSceneToolInteractionLockName(SceneToolInteractionLock lock);
struct SceneTransformSnapshot {
::XCEngine::Components::GameObject::ID targetId =
::XCEngine::Components::GameObject::INVALID_ID;
::XCEngine::Math::Vector3 position = ::XCEngine::Math::Vector3::Zero();
::XCEngine::Math::Quaternion rotation =
::XCEngine::Math::Quaternion::Identity();
::XCEngine::Math::Vector3 scale = ::XCEngine::Math::Vector3::One();
bool valid = false;
bool IsValid() const {
return valid &&
targetId != ::XCEngine::Components::GameObject::INVALID_ID;
}
};
struct SceneToolDragState {
bool active = false;
SceneToolMode mode = SceneToolMode::View;
SceneToolHandle handle = SceneToolHandle::None;
::XCEngine::UI::UIPoint startPointerPosition = {};
SceneTransformSnapshot initialTransform = {};
};
struct SceneToolState {
SceneToolMode mode = SceneToolMode::Translate;
SceneToolSpaceMode spaceMode = SceneToolSpaceMode::World;
SceneToolPivotMode pivotMode = SceneToolPivotMode::Pivot;
SceneToolHandle hoveredHandle = SceneToolHandle::None;
SceneToolHandle activeHandle = SceneToolHandle::None;
SceneToolInteractionLock interactionLock = SceneToolInteractionLock::None;
SceneToolDragState dragState = {};
};
} // namespace XCEngine::UI::Editor::App