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XCEngine/new_editor/app/Rendering/D3D12/SwapChainPresenter/Lifecycle.cpp

171 lines
4.7 KiB
C++

#include "Rendering/D3D12/D3D12WindowSwapChainPresenter.h"
namespace XCEngine::UI::Editor::Host {
using ::XCEngine::RHI::D3D12SwapChain;
using ::XCEngine::RHI::D3D12Texture;
using ::XCEngine::RHI::RHISwapChain;
using ::XCEngine::RHI::SwapChainDesc;
bool D3D12WindowSwapChainPresenter::Initialize(
D3D12HostDevice& hostDevice,
HWND hwnd,
int width,
int height) {
Shutdown();
if (hwnd == nullptr || width <= 0 || height <= 0) {
m_lastError = "Initialize rejected an invalid hwnd or size.";
return false;
}
if (hostDevice.GetRHIDevice() == nullptr || hostDevice.GetRHICommandQueue() == nullptr) {
m_lastError = "Initialize requires an initialized host D3D12 device.";
return false;
}
m_hwnd = hwnd;
m_width = width;
m_height = height;
m_hostDevice = &hostDevice;
if (!CreateSwapChain(width, height)) {
Shutdown();
return false;
}
m_lastError.clear();
return true;
}
bool D3D12WindowSwapChainPresenter::CreateSwapChain(int width, int height) {
if (m_hostDevice == nullptr ||
m_hostDevice->GetRHIDevice() == nullptr ||
m_hostDevice->GetRHICommandQueue() == nullptr) {
m_lastError = "CreateSwapChain requires an initialized host D3D12 device.";
return false;
}
SwapChainDesc swapChainDesc = {};
swapChainDesc.windowHandle = m_hwnd;
swapChainDesc.width = static_cast<std::uint32_t>(width);
swapChainDesc.height = static_cast<std::uint32_t>(height);
swapChainDesc.bufferCount = kSwapChainBufferCount;
m_swapChain = m_hostDevice->GetRHIDevice()->CreateSwapChain(
swapChainDesc,
m_hostDevice->GetRHICommandQueue());
if (m_swapChain == nullptr || GetD3D12SwapChain() == nullptr) {
m_lastError = "Failed to create the D3D12 swap chain.";
return false;
}
ConfigureFrameLatency();
if (!RecreateBackBufferViews()) {
m_lastError = "Failed to create swap chain back buffer views.";
return false;
}
m_width = width;
m_height = height;
return true;
}
void D3D12WindowSwapChainPresenter::ConfigureFrameLatency() {
D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
if (d3d12SwapChain == nullptr) {
return;
}
auto* nativeSwapChain =
static_cast<IDXGISwapChain3*>(d3d12SwapChain->GetNativeHandle());
if (nativeSwapChain == nullptr) {
return;
}
nativeSwapChain->SetMaximumFrameLatency(1u);
}
void D3D12WindowSwapChainPresenter::DestroySwapChain() {
ReleaseBackBufferViews();
if (m_swapChain != nullptr) {
m_swapChain->Shutdown();
delete m_swapChain;
m_swapChain = nullptr;
}
}
bool D3D12WindowSwapChainPresenter::RecreateSwapChain(int width, int height) {
DestroySwapChain();
m_hostDevice->ResetFrameTracking();
return CreateSwapChain(width, height);
}
void D3D12WindowSwapChainPresenter::Shutdown() {
if (m_hostDevice != nullptr) {
m_hostDevice->WaitForGpuIdle();
}
DestroySwapChain();
m_hwnd = nullptr;
m_width = 0;
m_height = 0;
m_hostDevice = nullptr;
m_lastError.clear();
}
const std::string& D3D12WindowSwapChainPresenter::GetLastError() const {
return m_lastError;
}
RHISwapChain* D3D12WindowSwapChainPresenter::GetSwapChain() const {
return m_swapChain;
}
const ::XCEngine::Rendering::RenderSurface*
D3D12WindowSwapChainPresenter::GetCurrentRenderSurface() const {
if (m_swapChain == nullptr) {
return nullptr;
}
const std::uint32_t backBufferIndex = m_swapChain->GetCurrentBackBufferIndex();
if (backBufferIndex >= m_backBufferSurfaces.size()) {
return nullptr;
}
return &m_backBufferSurfaces[backBufferIndex];
}
const D3D12Texture* D3D12WindowSwapChainPresenter::GetCurrentBackBufferTexture() const {
if (m_swapChain == nullptr) {
return nullptr;
}
return GetBackBufferTexture(m_swapChain->GetCurrentBackBufferIndex());
}
const D3D12Texture* D3D12WindowSwapChainPresenter::GetBackBufferTexture(std::uint32_t index) const {
const D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
if (d3d12SwapChain == nullptr) {
return nullptr;
}
return d3d12SwapChain->TryGetBackBuffer(index);
}
std::uint32_t D3D12WindowSwapChainPresenter::GetBackBufferCount() const {
return kSwapChainBufferCount;
}
std::uint32_t D3D12WindowSwapChainPresenter::GetCurrentBackBufferIndex() const {
return m_swapChain != nullptr ? m_swapChain->GetCurrentBackBufferIndex() : 0u;
}
D3D12SwapChain* D3D12WindowSwapChainPresenter::GetD3D12SwapChain() const {
return m_swapChain != nullptr ? static_cast<D3D12SwapChain*>(m_swapChain) : nullptr;
}
} // namespace XCEngine::UI::Editor::Host