Files
XCEngine/new_editor/app/Rendering/D3D12/D3D12WindowInteropResources.cpp

129 lines
4.8 KiB
C++

#include "D3D12WindowInteropInternal.h"
namespace XCEngine::UI::Editor::Host {
using namespace D3D12WindowInteropInternal;
void D3D12WindowInteropContext::ReleaseBackBufferTargets() {
ClearSourceTextures();
if (m_d2dDeviceContext != nullptr) {
m_d2dDeviceContext->SetTarget(nullptr);
}
if (m_d3d11DeviceContext != nullptr) {
m_d3d11DeviceContext->ClearState();
}
m_backBufferTargets.clear();
if (m_d2dDeviceContext != nullptr) {
D2D1_TAG firstTag = 0u;
D2D1_TAG secondTag = 0u;
m_d2dDeviceContext->Flush(&firstTag, &secondTag);
}
if (m_d3d11DeviceContext != nullptr) {
m_d3d11DeviceContext->Flush();
}
}
bool D3D12WindowInteropContext::RebuildBackBufferTargets() {
m_backBufferTargets.clear();
if (m_windowRenderer == nullptr || m_d3d11On12Device == nullptr || m_d2dDeviceContext == nullptr) {
return false;
}
const std::uint32_t backBufferCount = m_windowRenderer->GetBackBufferCount();
m_backBufferTargets.resize(backBufferCount);
for (std::uint32_t index = 0u; index < backBufferCount; ++index) {
const ::XCEngine::RHI::D3D12Texture* backBufferTexture =
m_windowRenderer->GetBackBufferTexture(index);
if (backBufferTexture == nullptr || backBufferTexture->GetResource() == nullptr) {
m_lastError = "Failed to resolve a D3D12 swap chain back buffer.";
m_backBufferTargets.clear();
return false;
}
D3D11_RESOURCE_FLAGS resourceFlags = {};
resourceFlags.BindFlags = D3D11_BIND_RENDER_TARGET;
HRESULT hr = m_d3d11On12Device->CreateWrappedResource(
backBufferTexture->GetResource(),
&resourceFlags,
D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PRESENT,
IID_PPV_ARGS(m_backBufferTargets[index].wrappedResource.ReleaseAndGetAddressOf()));
if (FAILED(hr) || m_backBufferTargets[index].wrappedResource == nullptr) {
m_lastError = HrToInteropString("ID3D11On12Device::CreateWrappedResource(backbuffer)", hr);
m_backBufferTargets.clear();
return false;
}
Microsoft::WRL::ComPtr<IDXGISurface> dxgiSurface = {};
hr = m_backBufferTargets[index].wrappedResource.As(&dxgiSurface);
if (FAILED(hr) || dxgiSurface == nullptr) {
m_lastError = HrToInteropString("ID3D11Resource::QueryInterface(IDXGISurface)", hr);
m_backBufferTargets.clear();
return false;
}
const D2D1_BITMAP_PROPERTIES1 bitmapProperties =
BuildD2DBitmapProperties(
backBufferTexture->GetDesc().Format,
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW);
hr = m_d2dDeviceContext->CreateBitmapFromDxgiSurface(
dxgiSurface.Get(),
&bitmapProperties,
m_backBufferTargets[index].targetBitmap.ReleaseAndGetAddressOf());
if (FAILED(hr) || m_backBufferTargets[index].targetBitmap == nullptr) {
m_lastError = HrToInteropString(
"ID2D1DeviceContext::CreateBitmapFromDxgiSurface(backbuffer)",
hr);
m_backBufferTargets.clear();
return false;
}
}
m_lastError.clear();
return true;
}
bool D3D12WindowInteropContext::HasAttachedWindowRenderer() const {
return m_windowRenderer != nullptr &&
m_d3d11On12Device != nullptr &&
m_d2dDeviceContext != nullptr &&
!m_backBufferTargets.empty();
}
bool D3D12WindowInteropContext::HasBackBufferTargets() const {
return !m_backBufferTargets.empty();
}
void D3D12WindowInteropContext::BuildAcquiredResources(
std::uint32_t backBufferIndex,
std::vector<ID3D11Resource*>& outResources) const {
outResources.clear();
ID3D11Resource* backBufferResource = GetWrappedBackBufferResource(backBufferIndex);
if (backBufferResource != nullptr) {
outResources.push_back(backBufferResource);
}
for (const SourceTextureResource& resource : m_activeSourceTextures) {
if (resource.wrappedResource != nullptr) {
outResources.push_back(resource.wrappedResource.Get());
}
}
}
ID3D11Resource* D3D12WindowInteropContext::GetWrappedBackBufferResource(std::uint32_t index) const {
return index < m_backBufferTargets.size() ? m_backBufferTargets[index].wrappedResource.Get() : nullptr;
}
ID2D1Bitmap1* D3D12WindowInteropContext::GetBackBufferTargetBitmap(std::uint32_t index) const {
return index < m_backBufferTargets.size() ? m_backBufferTargets[index].targetBitmap.Get() : nullptr;
}
std::uint32_t D3D12WindowInteropContext::GetCurrentBackBufferIndex() const {
return m_windowRenderer != nullptr && m_windowRenderer->GetSwapChain() != nullptr
? m_windowRenderer->GetSwapChain()->GetCurrentBackBufferIndex()
: 0u;
}
} // namespace XCEngine::UI::Editor::Host