43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#include "D3D12HostDevice.h"
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namespace XCEngine::UI::Editor::Host {
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bool D3D12HostDevice::InitializeFrameCompletionFence() {
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ReleaseFrameCompletionFence();
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ID3D12Device* device = GetDevice();
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if (device == nullptr) {
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return false;
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}
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const HRESULT hr = device->CreateFence(
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0u,
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D3D12_FENCE_FLAG_NONE,
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IID_PPV_ARGS(m_frameCompletionFence.ReleaseAndGetAddressOf()));
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if (FAILED(hr)) {
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return false;
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}
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m_frameCompletionEvent = CreateEventW(nullptr, FALSE, FALSE, nullptr);
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if (m_frameCompletionEvent == nullptr) {
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m_frameCompletionFence.Reset();
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return false;
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}
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m_lastSubmittedFrameValue = 0u;
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return true;
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}
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void D3D12HostDevice::ReleaseFrameCompletionFence() {
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if (m_frameCompletionEvent != nullptr) {
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CloseHandle(m_frameCompletionEvent);
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m_frameCompletionEvent = nullptr;
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}
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m_frameCompletionFence.Reset();
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m_frameFenceValues.fill(0u);
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m_lastSubmittedFrameValue = 0u;
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}
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} // namespace XCEngine::UI::Editor::Host
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