Files
XCEngine/new_editor/app/Host/ShaderResourceDescriptorAllocator.h

32 lines
853 B
C++

#pragma once
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEngine/RHI/RHIDevice.h>
#include <XCEngine/RHI/RHITexture.h>
#include <d3d12.h>
namespace XCEngine::UI::Editor::Host {
class ShaderResourceDescriptorAllocator {
public:
virtual ~ShaderResourceDescriptorAllocator() = default;
virtual bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u) = 0;
virtual void Shutdown() = 0;
[[nodiscard]] virtual bool IsInitialized() const = 0;
virtual bool CreateTextureDescriptor(
::XCEngine::RHI::RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) = 0;
virtual void Free(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) = 0;
};
} // namespace XCEngine::UI::Editor::Host