32 lines
853 B
C++
32 lines
853 B
C++
#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <d3d12.h>
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namespace XCEngine::UI::Editor::Host {
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class ShaderResourceDescriptorAllocator {
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public:
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virtual ~ShaderResourceDescriptorAllocator() = default;
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virtual bool Initialize(::XCEngine::RHI::RHIDevice& device, UINT descriptorCount = 64u) = 0;
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virtual void Shutdown() = 0;
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[[nodiscard]] virtual bool IsInitialized() const = 0;
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virtual bool CreateTextureDescriptor(
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::XCEngine::RHI::RHITexture* texture,
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D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle) = 0;
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virtual void Free(
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D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) = 0;
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};
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} // namespace XCEngine::UI::Editor::Host
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