Files
XCEngine/new_editor/app/Features/Project/ProjectBrowserModel.h

120 lines
3.9 KiB
C++

#pragma once
#include <XCEditor/Collections/UIEditorTreeView.h>
#include <XCEngine/UI/Types.h>
#include <cstdint>
#include <filesystem>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace XCEngine::UI::Editor::App {
class ProjectBrowserModel {
public:
enum class ItemKind : std::uint8_t {
Folder = 0,
Scene,
Model,
Material,
Texture,
Script,
File
};
struct BreadcrumbSegment {
std::string label = {};
std::string targetFolderId = {};
bool current = false;
};
struct FolderEntry {
std::string itemId = {};
std::filesystem::path absolutePath = {};
std::string label = {};
};
struct AssetEntry {
std::string itemId = {};
std::filesystem::path absolutePath = {};
std::string displayName = {};
std::string nameWithExtension = {};
std::string extensionLower = {};
ItemKind kind = ItemKind::File;
bool directory = false;
bool canOpen = false;
bool canPreview = false;
};
void Initialize(const std::filesystem::path& repoRoot);
void SetFolderIcon(const ::XCEngine::UI::UITextureHandle& icon);
void Refresh();
bool Empty() const;
std::filesystem::path GetProjectRootPath() const;
const std::filesystem::path& GetAssetsRootPath() const;
const std::vector<FolderEntry>& GetFolderEntries() const;
const std::vector<Widgets::UIEditorTreeViewItem>& GetTreeItems() const;
const std::vector<AssetEntry>& GetAssetEntries() const;
const std::string& GetCurrentFolderId() const;
bool IsAssetsRoot(std::string_view itemId) const;
const FolderEntry* FindFolderEntry(std::string_view itemId) const;
const AssetEntry* FindAssetEntry(std::string_view itemId) const;
std::optional<std::filesystem::path> ResolveItemAbsolutePath(
std::string_view itemId) const;
std::string BuildProjectRelativePath(std::string_view itemId) const;
bool NavigateToFolder(std::string_view itemId);
bool CreateFolder(
std::string_view parentFolderId,
std::string_view requestedName,
std::string* createdFolderId = nullptr);
bool CreateMaterial(
std::string_view parentFolderId,
std::string_view requestedName,
std::string* createdItemId = nullptr);
bool RenameItem(
std::string_view itemId,
std::string_view newName,
std::string* renamedItemId = nullptr);
bool DeleteItem(std::string_view itemId);
bool CanMoveItemToFolder(
std::string_view itemId,
std::string_view targetFolderId) const;
bool MoveItemToFolder(
std::string_view itemId,
std::string_view targetFolderId,
std::string* movedItemId = nullptr);
std::optional<std::string> GetParentFolderId(std::string_view itemId) const;
bool CanReparentFolder(std::string_view sourceFolderId, std::string_view targetParentId) const;
bool ReparentFolder(
std::string_view sourceFolderId,
std::string_view targetParentId,
std::string* movedFolderId = nullptr);
bool MoveFolderToRoot(
std::string_view sourceFolderId,
std::string* movedFolderId = nullptr);
std::vector<BreadcrumbSegment> BuildBreadcrumbSegments() const;
std::vector<std::string> CollectCurrentFolderAncestorIds() const;
std::vector<std::string> BuildAncestorFolderIds(std::string_view itemId) const;
private:
void RefreshFolderTree();
void RefreshAssetList();
void EnsureValidCurrentFolder();
std::filesystem::path m_assetsRootPath = {};
std::vector<FolderEntry> m_folderEntries = {};
std::vector<Widgets::UIEditorTreeViewItem> m_treeItems = {};
std::vector<AssetEntry> m_assetEntries = {};
::XCEngine::UI::UITextureHandle m_folderIcon = {};
std::string m_currentFolderId = {};
};
} // namespace XCEngine::UI::Editor::App