Files
XCEngine/tests/RHI/D3D12/integration/quad/CMakeLists.txt
ssdfasd c563db3123 D3D12: Add Quad integration test with texture sampling
- Add quad test that renders a textured quad with earth texture
- Add quad.hlsl shader with texture sampling (Texture2D + SamplerState)
- Add SRV descriptor heap and root signature with SRV table
- Fix MessageBox errors -> Log() console output
- Fix shader float2->float4 type mismatch
- Fix texture initialization to use proper command list handling
- Add shader error output to stderr in D3D12Shader
- Add Map error logging in D3D12Screenshot
2026-03-21 12:38:16 +08:00

60 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.15)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(D3D12_Quad)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
add_executable(D3D12_Quad
WIN32
main.cpp
)
set_target_properties(D3D12_Quad PROPERTIES LINK_FLAGS "/INCREMENTAL:NO")
target_include_directories(D3D12_Quad PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${ENGINE_ROOT_DIR}/include
${ENGINE_ROOT_DIR}
)
target_compile_definitions(D3D12_Quad PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(D3D12_Quad PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
add_custom_command(TARGET D3D12_Quad POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Res
$<TARGET_FILE_DIR:D3D12_Quad>/Res
)
add_custom_command(TARGET D3D12_Quad POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/RHI/D3D12/integration/compare_ppm.py
$<TARGET_FILE_DIR:D3D12_Quad>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/RHI/D3D12/integration/run_integration_test.py
$<TARGET_FILE_DIR:D3D12_Quad>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
$<TARGET_FILE_DIR:D3D12_Quad>/
)
add_test(NAME D3D12_Quad_Integration
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:D3D12_Quad>/run_integration_test.py
$<TARGET_FILE:D3D12_Quad>
quad.ppm
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
5
WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Quad>
)