- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
556 B
556 B
TaskSystemConfig::workerThreadCount
uint32_t workerThreadCount = 0
工作线程数量。当值为 0 时,任务系统自动检测 std::thread::hardware_concurrency() 并使用该值。
类型: uint32_t
默认值: 0(自动检测)
示例:
TaskSystemConfig config;
config.workerThreadCount = 4; // 使用 4 个工作线程
TaskSystemConfig autoConfig;
autoConfig.workerThreadCount = 0; // 自动检测(推荐)
相关文档
- TaskSystemConfig 总览 - 返回类总览