Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
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689 B
TextureImportSettings::SetCompressionQuality / GetCompressionQuality
void SetCompressionQuality(CompressionQuality quality);
CompressionQuality GetCompressionQuality() const;
设置或获取纹理压缩质量级别。
参数:
quality- 压缩质量(Low、Medium、High、Ultra)
返回: CompressionQuality / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::High);
CompressionQuality quality = settings.GetCompressionQuality(); // CompressionQuality::High
相关文档
- TextureImportSettings 总览 - 返回类总览