- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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414 B
SetSiblingIndex
Set the sibling index of this transform.
Syntax
void SetSiblingIndex(int index);
Parameters
index- The new sibling index.
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetSiblingIndex(0);
}