- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
416 B
416 B
GameObject::GetComponents
获取游戏对象上所有指定类型的组件。
template<typename T>
std::vector<T*> GetComponents();
template<typename T>
std::vector<const T*> GetComponents() const;
模板参数:
T- 组件类型
返回: std::vector<T*> - 包含所有匹配组件的向量