34 lines
1004 B
C#
34 lines
1004 B
C#
using XCEngine;
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using XCEngine.Rendering;
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namespace XCEngine.Rendering.Universal
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{
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public enum RenderPassEvent
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{
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BeforeRendering = 0,
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BeforeRenderingShadows = 50,
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AfterRenderingShadows = 100,
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BeforeRenderingPrePasses = 150,
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AfterRenderingPrePasses = 200,
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BeforeRenderingGbuffer = 210,
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AfterRenderingGbuffer = 220,
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BeforeRenderingDeferredLights = 230,
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AfterRenderingDeferredLights = 240,
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BeforeRenderingOpaques = 250,
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RenderOpaques = 275,
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AfterRenderingOpaques = 300,
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BeforeRenderingSkybox = 350,
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RenderSkybox = 375,
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AfterRenderingSkybox = 400,
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BeforeRenderingTransparents = 450,
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RenderTransparents = 475,
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AfterRenderingTransparents = 500,
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BeforeRenderingPostProcessing = 550,
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AfterRenderingPostProcessing = 600,
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BeforeRenderingFinalOutput = 900,
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AfterRendering = 1000,
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AfterRenderingFinalOutput = 1010
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}
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}
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