Files
XCEngine/tests/RHI/D3D12/integration/triangle/CMakeLists.txt
ssdfasd bc6b47ffcf fix: RHI单元测试修复与命名规范统一
RHI抽象层测试修复:
- OpenGL Shader: 空描述符正确返回nullptr
- OpenGL Texture: 修复TextureType映射(case 2/3)
- OpenGL Buffer: 设置stride和state支持
- OpenGL Texture: 添加Format和State支持
- OpenGL SwapChain: 修复IsFullscreen硬编码false问题

命名规范统一( snake_case + _test后缀):
- D3D12_Minimal -> d3d12_minimal_test
- D3D12_Triangle -> d3d12_triangle_test
- D3D12_Quad -> d3d12_quad_test
- D3D12_Sphere -> d3d12_sphere_test
- OpenGL_Minimal -> opengl_minimal_test
- OpenGL_Triangle -> opengl_triangle_test
- OpenGL_Quad -> opengl_quad_test
- OpenGL_Sphere -> opengl_sphere_test
- CTest名称去掉_Integration后缀

测试结果: 138个测试中从21个失败减少到16个失败
2026-03-23 20:32:33 +08:00

58 lines
1.6 KiB
CMake

cmake_minimum_required(VERSION 3.15)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(d3d12_triangle_test)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
add_executable(d3d12_triangle_test
WIN32
main.cpp
)
target_include_directories(d3d12_triangle_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${ENGINE_ROOT_DIR}/include
)
target_compile_definitions(d3d12_triangle_test PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(d3d12_triangle_test PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
add_custom_command(TARGET d3d12_triangle_test POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Res
$<TARGET_FILE_DIR:d3d12_triangle_test>/Res
)
add_custom_command(TARGET d3d12_triangle_test POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/compare_ppm.py
$<TARGET_FILE_DIR:d3d12_triangle_test>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/run_integration_test.py
$<TARGET_FILE_DIR:d3d12_triangle_test>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
$<TARGET_FILE_DIR:d3d12_triangle_test>/
)
add_test(NAME d3d12_triangle_test
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:d3d12_triangle_test>/run_integration_test.py
$<TARGET_FILE:d3d12_triangle_test>
triangle.ppm
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
0
WORKING_DIRECTORY $<TARGET_FILE_DIR:d3d12_triangle_test>
)