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XCEngine/engine/include/XCEngine/Rendering/Execution/DrawSettings.h

16 lines
362 B
C++

#pragma once
#include <XCEngine/Rendering/Execution/ScenePhase.h>
#include <XCEngine/Rendering/FrameData/CullingResults.h>
namespace XCEngine {
namespace Rendering {
struct DrawSettings {
ScenePhase scenePhase = ScenePhase::Opaque;
RendererListType rendererListType = RendererListType::AllVisible;
};
} // namespace Rendering
} // namespace XCEngine