16 lines
362 B
C++
16 lines
362 B
C++
#pragma once
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#include <XCEngine/Rendering/Execution/ScenePhase.h>
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#include <XCEngine/Rendering/FrameData/CullingResults.h>
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namespace XCEngine {
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namespace Rendering {
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struct DrawSettings {
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ScenePhase scenePhase = ScenePhase::Opaque;
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RendererListType rendererListType = RendererListType::AllVisible;
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};
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} // namespace Rendering
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} // namespace XCEngine
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