20 lines
402 B
HLSL
20 lines
402 B
HLSL
struct PixelInput
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{
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float4 position : SV_Position;
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float4 color : COLOR0;
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float2 localPosition : TEXCOORD0;
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};
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float4 MainPS(PixelInput input) : SV_Target0
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{
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float alpha = exp(-dot(input.localPosition, input.localPosition));
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alpha = saturate(alpha * input.color.a);
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if (alpha < (1.0 / 255.0))
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{
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discard;
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}
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return float4(input.color.rgb * alpha, alpha);
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}
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