- Add m_boundRenderTargets and m_boundDepthStencil members to D3D12CommandList - SetRenderTargetsHandle now saves bound RTV handles for later clear operations - ClearRenderTargetView(ID3D12Resource*, ...) clears all bound render targets - Reset() clears bound targets list - Follows D3D12 best practice: RTV is bound via OMSetRenderTargets, then cleared