12 KiB
XCUI Editor Agent Guide
This file documents the current editor architecture for agents working under
editor/. It describes the code that exists in this checkout, not a desired
future shape.
If this file conflicts with the current code, editor/CMakeLists.txt, or the
real directory tree, trust the code and update this file in the same change.
Build Shape
The important production targets are:
XCUIEditorLib: reusable XCEditor framework code fromeditor/srcandeditor/include/XCEditor, including the reusable window authority, synchronization planner, and presentation projection underXCEditor/Windowing.XCUIEditorAppWindowing: app-internal static library for the current host contracts, content controllers, coordinators, frame transfer flow, and window manager.XCUIEditorApp: concrete editor executable. Its output name isXCEngine.
Do not invent target boundaries that are not present in editor/CMakeLists.txt.
Names such as XCUIEditorAppCore, XCUIEditorAppLib, and XCUIEditorHost
are not current production library boundaries in this checkout.
There is now a narrow public editor/include/XCEditor/Windowing layer for the
generic window authority model, synchronization plan/planner, and presentation
projection. App-specific window orchestration remains under
editor/app/Windowing, and the concrete Win32 host remains under
editor/app/Platform/Win32.
Layering
Use these ownership boundaries when changing code:
editor/include/XCEditorandeditor/src: reusable editor framework. Keep this layer independent from app state, Win32, D3D12 host code, andApp::*types.editor/include/XCEditor/Windowingandeditor/src/Windowing: reusable window authority, validation, synchronization planning, commit, and presentation projection. Keep this layer generic and free of app content, host runtime, native platform, and rendering details.editor/app/Composition,Commands,Features,Project,Scene,State,System,UtilityWindows: editor product semantics.editor/app/Windowing/Content,Coordinator,Frame,Host: platform neutral app window orchestration.editor/app/Platform/Win32: native window, message dispatch, input, lifecycle, chrome, and concrete host runtime.editor/app/Rendering: editor rendering host and D3D12 integration.
The semantic dependency direction should remain:
XCEditor framework
<- editor app semantics
<- app windowing runtime
<- Win32 host / rendering host
Startup Flow
The application starts through:
app/main.cpp
-> RunXCUIEditorApp
-> Application::Run
-> Application::Initialize
The primary workspace window is initialized through:
EditorContext::BuildWorkspaceController()
-> EditorWindowSystem::BootstrapPrimaryWindow(...)
-> EditorWindowManager::CreateWorkspaceWindow(...)
-> EditorWindowContentFactory::CreateWorkspaceContentController(...)
-> EditorWindowHostRuntime::CreateHostWindow(...)
Keep authoritative window bootstrap in EditorWindowSystem; do not move it
back into the Win32 host.
Window Authority Model
EditorWindowSystem owns the authoritative UIEditorWindowWorkspaceSet through
EditorWindowWorkspaceStore.
Normal per-frame workspace edits now use direct writes into that authoritative state:
EditorWorkspaceWindowContentController::UpdateAndAppend(...)
-> EditorWindowSystem::TryBuildLiveWindowWorkspaceController(windowId, ...)
-> UIEditorWorkspaceController::BindToState(...)
-> workspace operations mutate the bound authoritative workspace/session
The old normal path is obsolete:
snapshot diff
-> workspaceMutation frame request
-> coordinator
-> synchronization plan
-> commit
Do not reintroduce workspaceMutation as the steady-state route for ordinary
layout, tab, visibility, or active-panel edits inside an existing workspace
window.
Cross-window create, update, close, and destroyed-window reconciliation still use the planner/coordinator flow:
target UIEditorWindowWorkspaceSet
-> EditorWindowSystem::BuildPlanForWindowSet(...)
-> EditorWindowWorkspaceCoordinator::ApplySynchronizationPlan(...)
-> EditorWindowSystem::CommitSynchronizationPlan(...)
EditorWindowWorkspaceCoordinator::RefreshWindowPresentation(...) refreshes
each workspace window projection from authoritative state. Presentation should
follow authority; it should not become a second source of truth.
Frame Transfer Requests
EditorWindowFrameTransferRequests is only for host-side or cross-window side
effects that cannot be represented as direct in-window workspace edits.
Current request fields are:
workspace.beginGlobalTabDragworkspace.detachPanelutility.openUtilityWindow
There is no workspace.workspaceMutation field in the current frame transfer
contract. Treat any doc, comment, or test name that says otherwise as stale.
Window Categories
Workspace and utility windows share the native host path but use distinct content controllers.
- Workspace windows use
EditorWorkspaceWindowContentController. - Utility windows use
EditorUtilityWindowContentController. - App windowing creates content through
EditorWindowContentFactory. - The concrete host validates
EditorWindowContentCapabilitieswhen a native host window is created.
Utility windows are descriptor driven through EditorUtilityWindowDescriptor,
EditorUtilityWindowRegistry, and CreateEditorUtilityWindowPanel(...).
Register new utility windows there rather than hard-coding them in Win32 host
logic.
Modification Rules
- First decide whether the change belongs to XCEditor framework, app semantics, app windowing, Win32 host, or rendering host.
- Keep public framework headers free of
App::*, Win32, and D3D12 host types. - Do not add
editor/appas an include directory forXCUIEditorLib. App-only services must cross into framework code through framework-owned interfaces and app-side adapters. - Do not compile
${XCUI_EDITOR_SHARED_SOURCES}directly intoXCUIEditorApp; the executable should consume shared framework code throughXCUIEditorLib. - Use
editor/include/XCEditor/Windowingandeditor/src/Windowingfor generic window authority, synchronization, validation, and presentation projection. - Use
editor/app/Windowingfor app-specific window runtime semantics, content, frame transfer, host contracts, and coordinators. - Use
editor/app/Platform/Win32only for native host behavior and message integration. - Do not let
editor/app/WindowingincludePlatform/Win32or D3D12 concrete host headers. - Do not let Win32 host code create workspace or utility content directly. It should receive content through the app-windowing host contract.
- Use direct authoritative workspace binding for ordinary in-window workspace mutations.
- Use synchronization plans for operations that create, close, replace, or reconcile workspace windows.
- Use frame transfer requests only for host-side or cross-window effects.
Current Architecture Debt
The highest-value windowing boundary has been hardened: XCUIEditorLib now
owns the reusable window authority, synchronization planner, workspace store,
and presentation projection under XCEditor/Windowing. XCUIEditorAppWindowing
owns the app-internal content controller factory, coordinators, frame transfer
flow, host contracts, and manager. The Win32 host is the concrete native
adapter and creates native host windows from content supplied by app windowing.
The framework/app compile boundary is also enforced. XCUIEditorLib does not
receive editor/app includes, and XCUIEditorApp does not directly compile
the shared framework sources. When framework UI code needs app-provided data
such as loaded icons, expose a framework-owned interface and adapt it in app
composition code.
The main remaining debt is promotion discipline around the app runtime surface.
XCUIEditorAppWindowing is still app-internal and may depend on app semantics
such as EditorContext, EditorShellRuntime, utility window descriptors, and
product-specific content. Do not promote host interfaces, frame transfer, or
content controllers to XCEditor until they are generic enough to expose.
Validation
Default editor validation is only the app build plus the 12-second smoke run:
cmake --build build --config Debug --target editor_ui_smoke_targets
build\tests\UI\Editor\smoke\Debug\editor_ui_smoke_runner.exe build\editor\Debug\XCEngine.exe
Do not run editor_windowing_phase1_tests, editor_ui_tests, or broader test
targets by default. Run them only when the user explicitly asks for them or a
separate targeted change makes them necessary.
The runner sets XCUIEDITOR_SMOKE_TEST_DURATION_SECONDS=12, waits for the
editor to launch, lets the app auto-exit, and treats a clean editor exit as
success.
Recommended Reading
Start with these files for editor/windowing work:
editor/CMakeLists.txteditor/app/Bootstrap/Application.*editor/app/Composition/EditorContext.*editor/app/Composition/EditorShellRuntime.*editor/include/XCEditor/Workspace/UIEditorWorkspaceController.heditor/src/Workspace/UIEditorWorkspaceController.cppeditor/include/XCEditor/Windowing/System/EditorWindowSystem.heditor/include/XCEditor/Windowing/System/EditorWindowSynchronizationPlan.heditor/include/XCEditor/Windowing/System/EditorWindowSynchronizationPlanner.heditor/include/XCEditor/Windowing/Presentation/EditorWorkspaceWindowProjection.heditor/include/XCEditor/Windowing/Presentation/EditorWindowPresentationPolicy.heditor/src/Windowing/System/EditorWindowSystem.cppeditor/src/Windowing/System/EditorWindowWorkspaceStore.*editor/src/Windowing/System/EditorWindowSynchronizationPlanner.cppeditor/src/Windowing/Presentation/EditorWindowPresentationPolicy.cppeditor/app/Windowing/Host/EditorWindowHostInterfaces.heditor/app/Windowing/Content/EditorWindowContentController.heditor/app/Windowing/Content/EditorWindowContentFactory.*editor/app/Windowing/Content/EditorWorkspaceWindowContentController.*editor/app/Windowing/Frame/EditorWindowFrameOrchestrator.*editor/app/Windowing/Frame/EditorWindowTransferRequests.heditor/app/Windowing/Coordinator/EditorWindowWorkspaceCoordinator.*editor/app/Windowing/Coordinator/EditorUtilityWindowCoordinator.*editor/app/Windowing/EditorWindowManager.*editor/app/Platform/Win32/Windowing/EditorWindow.*editor/app/Platform/Win32/Windowing/EditorWindowHostRuntime.*editor/app/Platform/Win32/Windowing/EditorWindowMessageDispatcher.*tests/UI/Editor/smoke/CMakeLists.txt
前面几刀
- 最近一刀封死 framework -> app 的反向依赖:
UIEditorShellCompose不再认识App::BuiltInIcons,改由UIEditorShellIconResolver抽象取图标, app 在EditorShellDrawComposer里用 adapter 连接BuiltInIcons。 - 同一刀收紧构建边界:
XCUIEditorLib不再拥有editor/appinclude,XCUIEditorApp不再直接编译${XCUI_EDITOR_SHARED_SOURCES},也不再把editor/src加进 include;app 通过XCUIEditorLib消费 framework。 - 前一刀把窗口权威核心切到 framework:
EditorWindowSystem、同步计划/规划器、 workspace store 和 presentation projection 位于editor/include/XCEditor/Windowing与editor/src/Windowing。 editor/app/Windowing保留 app-specific 的 content controllers、coordinators、 frame transfer、host contracts 和EditorWindowManager;Win32 host 仍只做 native adapter。- 未提升到
XCEditor的内容包括EditorContext、EditorShellRuntime、utility descriptors/panels、host interfaces、content controllers、coordinators、 frame transfer 和 Win32/D3D12 host。 - 默认验证也收口:只构建
XCUIEditorApp相关 smoke 目标并跑 12 秒 smoke; 需要专项覆盖时再单独运行 windowing/unit targets。