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XCEngine/tests/editor/test_play_session_controller_scripting.cpp

642 lines
27 KiB
C++

#include <gtest/gtest.h>
#include "Core/EditorContext.h"
#include "Core/EditorRuntimeMode.h"
#include "Core/PlaySessionController.h"
#include <XCEngine/Debug/ILogSink.h>
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Core/Math/Vector2.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
#include <XCEngine/Scripting/ScriptComponent.h>
#include <XCEngine/Scripting/ScriptEngine.h>
#include <cstdint>
#include <memory>
#include <string>
using namespace XCEngine::Components;
using namespace XCEngine::Scripting;
namespace XCEngine::Editor {
namespace {
MonoScriptRuntime::Settings CreateMonoSettings() {
MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = XCENGINE_TEST_MANAGED_OUTPUT_DIR;
settings.corlibDirectory = XCENGINE_TEST_MANAGED_OUTPUT_DIR;
settings.coreAssemblyPath = XCENGINE_TEST_SCRIPT_CORE_DLL;
settings.appAssemblyPath = XCENGINE_TEST_GAME_SCRIPTS_DLL;
return settings;
}
void ExpectVector3Near(const Math::Vector3& actual, const Math::Vector3& expected, float tolerance = 0.001f) {
EXPECT_NEAR(actual.x, expected.x, tolerance);
EXPECT_NEAR(actual.y, expected.y, tolerance);
EXPECT_NEAR(actual.z, expected.z, tolerance);
}
class CapturingLogSink final : public Debug::ILogSink {
public:
void Log(const Debug::LogEntry& entry) override {
entries.push_back(entry);
}
void Flush() override {
}
std::vector<std::string> CollectMessagesWithPrefix(const char* prefix) const {
std::vector<std::string> messages;
for (const Debug::LogEntry& entry : entries) {
const std::string message = entry.message.CStr();
if (message.rfind(prefix, 0) == 0) {
messages.push_back(message);
}
}
return messages;
}
std::vector<Debug::LogEntry> entries;
};
ScriptComponent* FindLifecycleProbe(GameObject* gameObject) {
if (!gameObject) {
return nullptr;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
if (!component) {
continue;
}
if (component->GetAssemblyName() == "GameScripts"
&& component->GetNamespaceName() == "Gameplay"
&& component->GetClassName() == "LifecycleProbe") {
return component;
}
}
return nullptr;
}
ScriptComponent* FindInputProbe(GameObject* gameObject) {
if (!gameObject) {
return nullptr;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
if (!component) {
continue;
}
if (component->GetAssemblyName() == "GameScripts"
&& component->GetNamespaceName() == "Gameplay"
&& component->GetClassName() == "InputProbe") {
return component;
}
}
return nullptr;
}
ScriptComponent* FindTickLogProbe(GameObject* gameObject) {
if (!gameObject) {
return nullptr;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
if (!component) {
continue;
}
if (component->GetAssemblyName() == "GameScripts"
&& component->GetNamespaceName() == "Gameplay"
&& component->GetClassName() == "TickLogProbe") {
return component;
}
}
return nullptr;
}
GameViewInputFrameEvent CreateGameViewInputFrame(
bool focused,
bool hovered,
std::initializer_list<XCEngine::Input::KeyCode> keys = {},
std::initializer_list<XCEngine::Input::MouseButton> mouseButtons = {},
XCEngine::Math::Vector2 mousePosition = XCEngine::Math::Vector2::Zero(),
XCEngine::Math::Vector2 mouseDelta = XCEngine::Math::Vector2::Zero(),
float mouseWheel = 0.0f) {
GameViewInputFrameEvent event = {};
event.focused = focused;
event.hovered = hovered;
event.mousePosition = mousePosition;
event.mouseDelta = mouseDelta;
event.mouseWheel = mouseWheel;
for (const XCEngine::Input::KeyCode key : keys) {
const size_t index = static_cast<size_t>(key);
if (index < event.keyDown.size()) {
event.keyDown[index] = true;
}
}
for (const XCEngine::Input::MouseButton button : mouseButtons) {
const size_t index = static_cast<size_t>(button);
if (index < event.mouseButtonDown.size()) {
event.mouseButtonDown[index] = true;
}
}
return event;
}
class PlaySessionControllerScriptingTest : public ::testing::Test {
protected:
void SetUp() override {
engine = &ScriptEngine::Get();
engine->OnRuntimeStop();
runtime = std::make_unique<MonoScriptRuntime>(CreateMonoSettings());
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
engine->SetRuntime(runtime.get());
context.GetSceneManager().NewScene("Play Session Script Scene");
controller.Attach(context);
}
void TearDown() override {
controller.Detach(context);
engine->OnRuntimeStop();
engine->SetRuntime(nullptr);
runtime.reset();
}
ScriptComponent* AddLifecycleProbe(GameObject* gameObject) {
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
component->SetScriptClass("GameScripts", "Gameplay", "LifecycleProbe");
return component;
}
ScriptComponent* AddInputProbe(GameObject* gameObject) {
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
component->SetScriptClass("GameScripts", "Gameplay", "InputProbe");
return component;
}
ScriptComponent* AddTickLogProbe(GameObject* gameObject) {
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
component->SetScriptClass("GameScripts", "Gameplay", "TickLogProbe");
return component;
}
ScriptEngine* engine = nullptr;
std::unique_ptr<MonoScriptRuntime> runtime;
EditorContext context;
PlaySessionController controller;
};
TEST_F(PlaySessionControllerScriptingTest, StartPlayAndRuntimeTickDriveManagedLifecycleThroughPlayController) {
GameObject* host = context.GetSceneManager().CreateEntity("Host");
ASSERT_NE(host, nullptr);
ScriptComponent* script = AddLifecycleProbe(host);
ASSERT_NE(script, nullptr);
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
script->GetFieldStorage().SetFieldValue("Speed", 5.0f);
script->GetFieldStorage().SetFieldValue("SpawnPoint", Math::Vector3(2.0f, 4.0f, 6.0f));
const uint64_t hostId = host->GetID();
ASSERT_TRUE(controller.StartPlay(context));
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Play);
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(runtimeHost, nullptr);
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
ASSERT_NE(runtimeScript, nullptr);
EXPECT_TRUE(engine->HasRuntimeInstance(runtimeScript));
EXPECT_TRUE(runtime->HasManagedInstance(runtimeScript));
int32_t awakeCount = 0;
int32_t enableCount = 0;
int32_t startCount = 0;
int32_t fixedUpdateCount = 0;
int32_t updateCount = 0;
int32_t lateUpdateCount = 0;
std::string label;
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "AwakeCount", awakeCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "EnableCount", enableCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "Label", label));
EXPECT_EQ(awakeCount, 1);
EXPECT_EQ(enableCount, 1);
EXPECT_EQ(startCount, 0);
EXPECT_EQ(fixedUpdateCount, 0);
EXPECT_EQ(updateCount, 0);
EXPECT_EQ(lateUpdateCount, 0);
EXPECT_EQ(label, "EditorLabel|Awake");
controller.Update(context, 0.036f);
float observedFixedDeltaTime = 0.0f;
float observedConfiguredFixedDeltaTime = 0.0f;
float observedConfiguredFixedDeltaTimeInUpdate = 0.0f;
float observedUpdateDeltaTime = 0.0f;
float observedLateDeltaTime = 0.0f;
float speed = 0.0f;
Math::Vector3 spawnPoint;
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFixedDeltaTime", observedFixedDeltaTime));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedConfiguredFixedDeltaTime", observedConfiguredFixedDeltaTime));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedConfiguredFixedDeltaTimeInUpdate", observedConfiguredFixedDeltaTimeInUpdate));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedUpdateDeltaTime", observedUpdateDeltaTime));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLateDeltaTime", observedLateDeltaTime));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "Speed", speed));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "SpawnPoint", spawnPoint));
EXPECT_EQ(startCount, 1);
EXPECT_EQ(fixedUpdateCount, 1);
EXPECT_EQ(updateCount, 1);
EXPECT_EQ(lateUpdateCount, 1);
EXPECT_FLOAT_EQ(observedFixedDeltaTime, 0.02f);
EXPECT_FLOAT_EQ(observedConfiguredFixedDeltaTime, 0.02f);
EXPECT_FLOAT_EQ(observedConfiguredFixedDeltaTimeInUpdate, 0.02f);
EXPECT_FLOAT_EQ(observedUpdateDeltaTime, 0.036f);
EXPECT_FLOAT_EQ(observedLateDeltaTime, 0.036f);
EXPECT_FLOAT_EQ(speed, 6.0f);
EXPECT_EQ(runtimeHost->GetName(), "Host_Managed");
ExpectVector3Near(runtimeHost->GetTransform()->GetLocalPosition(), Math::Vector3(8.0f, 8.0f, 9.0f));
ExpectVector3Near(spawnPoint, Math::Vector3(3.0f, 4.0f, 6.0f));
}
TEST_F(PlaySessionControllerScriptingTest, PauseAndStepGateManagedUpdatesInPlayMode) {
GameObject* host = context.GetSceneManager().CreateEntity("Host");
ASSERT_NE(host, nullptr);
ScriptComponent* script = AddLifecycleProbe(host);
ASSERT_NE(script, nullptr);
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
const uint64_t hostId = host->GetID();
ASSERT_TRUE(controller.StartPlay(context));
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(runtimeHost, nullptr);
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
ASSERT_NE(runtimeScript, nullptr);
controller.Update(context, 0.02f);
int32_t startCount = 0;
int32_t fixedUpdateCount = 0;
int32_t updateCount = 0;
int32_t lateUpdateCount = 0;
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
EXPECT_EQ(startCount, 1);
EXPECT_EQ(fixedUpdateCount, 1);
EXPECT_EQ(updateCount, 1);
EXPECT_EQ(lateUpdateCount, 1);
ASSERT_TRUE(controller.PausePlay(context));
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Paused);
controller.Update(context, 0.02f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
EXPECT_EQ(fixedUpdateCount, 1);
EXPECT_EQ(updateCount, 1);
EXPECT_EQ(lateUpdateCount, 1);
ASSERT_TRUE(controller.StepPlay(context));
controller.Update(context, 0.02f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Paused);
EXPECT_EQ(fixedUpdateCount, 2);
EXPECT_EQ(updateCount, 2);
EXPECT_EQ(lateUpdateCount, 2);
ASSERT_TRUE(controller.ResumePlay(context));
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Play);
controller.Update(context, 0.02f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
EXPECT_EQ(fixedUpdateCount, 3);
EXPECT_EQ(updateCount, 3);
EXPECT_EQ(lateUpdateCount, 3);
}
TEST_F(PlaySessionControllerScriptingTest, StopPlayDestroysManagedInstancesAndRestoresEditorSnapshot) {
GameObject* host = context.GetSceneManager().CreateEntity("Host");
ASSERT_NE(host, nullptr);
host->GetTransform()->SetLocalPosition(Math::Vector3(1.0f, 2.0f, 3.0f));
ScriptComponent* script = AddLifecycleProbe(host);
ASSERT_NE(script, nullptr);
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
script->GetFieldStorage().SetFieldValue("Speed", 5.0f);
script->GetFieldStorage().SetFieldValue("SpawnPoint", Math::Vector3(2.0f, 4.0f, 6.0f));
const uint64_t hostId = host->GetID();
const uint64_t scriptComponentUUID = script->GetScriptComponentUUID();
ASSERT_TRUE(controller.StartPlay(context));
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(runtimeHost, nullptr);
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
ASSERT_NE(runtimeScript, nullptr);
controller.Update(context, 0.02f);
EXPECT_EQ(runtime->GetManagedInstanceCount(), 1u);
EXPECT_EQ(runtimeHost->GetName(), "Host_Managed");
ExpectVector3Near(runtimeHost->GetTransform()->GetLocalPosition(), Math::Vector3(8.0f, 8.0f, 9.0f));
ASSERT_TRUE(controller.StopPlay(context));
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Edit);
EXPECT_FALSE(engine->IsRuntimeRunning());
EXPECT_EQ(runtime->GetManagedInstanceCount(), 0u);
GameObject* restoredHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(restoredHost, nullptr);
EXPECT_EQ(restoredHost->GetName(), "Host");
ExpectVector3Near(restoredHost->GetTransform()->GetLocalPosition(), Math::Vector3(1.0f, 2.0f, 3.0f));
ScriptComponent* restoredScript = FindLifecycleProbe(restoredHost);
ASSERT_NE(restoredScript, nullptr);
EXPECT_EQ(restoredScript->GetScriptComponentUUID(), scriptComponentUUID);
std::string label;
float speed = 0.0f;
Math::Vector3 spawnPoint;
int32_t awakeCount = 0;
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "Label", label));
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "Speed", speed));
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "SpawnPoint", spawnPoint));
EXPECT_EQ(label, "EditorLabel");
EXPECT_FLOAT_EQ(speed, 5.0f);
ExpectVector3Near(spawnPoint, Math::Vector3(2.0f, 4.0f, 6.0f));
EXPECT_FALSE(engine->TryGetScriptFieldValue(restoredScript, "AwakeCount", awakeCount));
EXPECT_FALSE(restoredScript->GetFieldStorage().Contains("AwakeCount"));
}
TEST_F(PlaySessionControllerScriptingTest, GameViewInputBridgeFeedsManagedInputApiDuringPlayMode) {
GameObject* host = context.GetSceneManager().CreateEntity("Host");
ASSERT_NE(host, nullptr);
ScriptComponent* script = AddInputProbe(host);
ASSERT_NE(script, nullptr);
const uint64_t hostId = host->GetID();
controller.Attach(context);
ASSERT_TRUE(controller.StartPlay(context));
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(runtimeHost, nullptr);
ScriptComponent* runtimeScript = FindInputProbe(runtimeHost);
ASSERT_NE(runtimeScript, nullptr);
context.GetEventBus().Publish(CreateGameViewInputFrame(
true,
true,
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space, XCEngine::Input::KeyCode::LeftCtrl},
{XCEngine::Input::MouseButton::Left},
XCEngine::Math::Vector2(120.0f, 48.0f),
XCEngine::Math::Vector2(3.0f, -2.0f),
1.0f));
controller.Update(context, 0.016f);
int32_t updateCount = 0;
bool observedKeyA = false;
bool observedKeyADown = false;
bool observedKeyAUp = false;
bool observedKeySpace = false;
bool observedJump = false;
bool observedJumpDown = false;
bool observedJumpUp = false;
bool observedFire1 = false;
bool observedFire1Down = false;
bool observedFire1Up = false;
bool observedAnyKey = false;
bool observedAnyKeyDown = false;
bool observedLeftMouse = false;
bool observedLeftMouseDown = false;
bool observedLeftMouseUp = false;
float observedHorizontal = 0.0f;
float observedHorizontalRaw = 0.0f;
XCEngine::Math::Vector2 observedMouseScrollDelta;
XCEngine::Math::Vector3 observedMousePosition;
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyADown", observedKeyADown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpDown", observedJumpDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Down", observedFire1Down));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseDown", observedLeftMouseDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontal", observedHorizontal));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMousePosition", observedMousePosition));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMouseScrollDelta", observedMouseScrollDelta));
EXPECT_EQ(updateCount, 1);
EXPECT_TRUE(observedKeyA);
EXPECT_TRUE(observedKeyADown);
EXPECT_FALSE(observedKeyAUp);
EXPECT_TRUE(observedKeySpace);
EXPECT_TRUE(observedJump);
EXPECT_TRUE(observedJumpDown);
EXPECT_FALSE(observedJumpUp);
EXPECT_TRUE(observedFire1);
EXPECT_TRUE(observedFire1Down);
EXPECT_FALSE(observedFire1Up);
EXPECT_TRUE(observedAnyKey);
EXPECT_TRUE(observedAnyKeyDown);
EXPECT_TRUE(observedLeftMouse);
EXPECT_TRUE(observedLeftMouseDown);
EXPECT_FALSE(observedLeftMouseUp);
EXPECT_FLOAT_EQ(observedHorizontal, -1.0f);
EXPECT_FLOAT_EQ(observedHorizontalRaw, -1.0f);
EXPECT_EQ(observedMousePosition, XCEngine::Math::Vector3(120.0f, 48.0f, 0.0f));
EXPECT_EQ(observedMouseScrollDelta, XCEngine::Math::Vector2(0.0f, 1.0f));
context.GetEventBus().Publish(CreateGameViewInputFrame(
true,
true,
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space, XCEngine::Input::KeyCode::LeftCtrl},
{XCEngine::Input::MouseButton::Left},
XCEngine::Math::Vector2(120.0f, 48.0f)));
controller.Update(context, 0.016f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyADown", observedKeyADown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpDown", observedJumpDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Down", observedFire1Down));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseDown", observedLeftMouseDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMouseScrollDelta", observedMouseScrollDelta));
EXPECT_EQ(updateCount, 2);
EXPECT_TRUE(observedKeyA);
EXPECT_FALSE(observedKeyADown);
EXPECT_FALSE(observedKeyAUp);
EXPECT_TRUE(observedJump);
EXPECT_FALSE(observedJumpDown);
EXPECT_FALSE(observedJumpUp);
EXPECT_TRUE(observedFire1);
EXPECT_FALSE(observedFire1Down);
EXPECT_FALSE(observedFire1Up);
EXPECT_TRUE(observedAnyKey);
EXPECT_FALSE(observedAnyKeyDown);
EXPECT_TRUE(observedLeftMouse);
EXPECT_FALSE(observedLeftMouseDown);
EXPECT_FALSE(observedLeftMouseUp);
EXPECT_FLOAT_EQ(observedHorizontalRaw, -1.0f);
EXPECT_EQ(observedMouseScrollDelta, XCEngine::Math::Vector2(0.0f, 0.0f));
context.GetEventBus().Publish(CreateGameViewInputFrame(
true,
true,
{XCEngine::Input::KeyCode::Space},
{},
XCEngine::Math::Vector2(120.0f, 48.0f)));
controller.Update(context, 0.016f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontal", observedHorizontal));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
EXPECT_EQ(updateCount, 3);
EXPECT_FALSE(observedKeyA);
EXPECT_TRUE(observedKeyAUp);
EXPECT_TRUE(observedKeySpace);
EXPECT_TRUE(observedJump);
EXPECT_FALSE(observedJumpUp);
EXPECT_FALSE(observedFire1);
EXPECT_TRUE(observedFire1Up);
EXPECT_TRUE(observedAnyKey);
EXPECT_FALSE(observedAnyKeyDown);
EXPECT_FALSE(observedLeftMouse);
EXPECT_TRUE(observedLeftMouseUp);
EXPECT_FLOAT_EQ(observedHorizontal, 0.0f);
EXPECT_FLOAT_EQ(observedHorizontalRaw, 0.0f);
context.GetEventBus().Publish(CreateGameViewInputFrame(
true,
true,
{},
{},
XCEngine::Math::Vector2(120.0f, 48.0f)));
controller.Update(context, 0.016f);
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
EXPECT_EQ(updateCount, 4);
EXPECT_FALSE(observedKeySpace);
EXPECT_FALSE(observedJump);
EXPECT_TRUE(observedJumpUp);
EXPECT_FALSE(observedAnyKey);
EXPECT_FALSE(observedAnyKeyDown);
}
TEST_F(PlaySessionControllerScriptingTest, PlayModeTickWritesManagedDebugLogsToNativeLogger) {
auto sink = std::make_unique<CapturingLogSink>();
CapturingLogSink* sinkPtr = sink.get();
Debug::Logger::Get().AddSink(std::move(sink));
GameObject* host = context.GetSceneManager().CreateEntity("Host");
ASSERT_NE(host, nullptr);
ScriptComponent* script = AddTickLogProbe(host);
ASSERT_NE(script, nullptr);
const uint64_t hostId = host->GetID();
ASSERT_TRUE(controller.StartPlay(context));
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
ASSERT_NE(runtimeHost, nullptr);
ASSERT_NE(FindTickLogProbe(runtimeHost), nullptr);
controller.Update(context, 0.036f);
const std::vector<std::string> messages = sinkPtr->CollectMessagesWithPrefix("[TickLogProbe]");
const std::vector<std::string> expected = {
"[TickLogProbe] Awake",
"[TickLogProbe] FixedUpdate 1",
"[TickLogProbe] Start",
"[TickLogProbe] Update 1",
"[TickLogProbe] LateUpdate 1",
};
EXPECT_EQ(messages, expected);
Debug::Logger::Get().RemoveSink(sinkPtr);
}
} // namespace
} // namespace XCEngine::Editor