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XCEngine/tests/editor/test_imgui_backend_bridge_api.cpp

41 lines
1.3 KiB
C++

#include <gtest/gtest.h>
#include "UI/ImGuiBackendBridge.h"
#include <type_traits>
namespace {
using XCEngine::Editor::UI::ImGuiBackendBridge;
using XCEngine::RHI::RHIDevice;
using XCEngine::RHI::RHIResourceView;
using XCEngine::RHI::RHITexture;
TEST(ImGuiBackendBridgeApiTest, ExposesExistingShaderResourceViewRegistrationOverload) {
using TextureDescriptorFromTextureSignature = bool (ImGuiBackendBridge::*)(
RHIDevice*,
RHITexture*,
D3D12_CPU_DESCRIPTOR_HANDLE*,
D3D12_GPU_DESCRIPTOR_HANDLE*,
ImTextureID*);
using TextureDescriptorFromSrvSignature = bool (ImGuiBackendBridge::*)(
RHIDevice*,
RHIResourceView*,
D3D12_CPU_DESCRIPTOR_HANDLE*,
D3D12_GPU_DESCRIPTOR_HANDLE*,
ImTextureID*);
static_assert(std::is_same_v<
decltype(static_cast<TextureDescriptorFromTextureSignature>(
&ImGuiBackendBridge::CreateTextureDescriptor)),
TextureDescriptorFromTextureSignature>);
static_assert(std::is_same_v<
decltype(static_cast<TextureDescriptorFromSrvSignature>(
&ImGuiBackendBridge::CreateTextureDescriptor)),
TextureDescriptorFromSrvSignature>);
SUCCEED();
}
} // namespace