Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
680 B
680 B
RHIFactory::CreateRHIDevice (string)
static RHIDevice* CreateRHIDevice(const std::string& typeName);
根据字符串名称创建 RHI 设备。
参数:
typeName- 后端类型名称字符串(不区分大小写)
返回: 新创建的设备指针,失败返回 nullptr
复杂度: O(1)
支持的类型名称:
"D3D12"/"d3d12""OpenGL"/"opengl"/"GL"- Vulkan 和 Metal 暂不支持
示例:
// 从配置文件读取后端类型
std::string backendType = "D3D12";
RHIDevice* device = RHIFactory::CreateRHIDevice(backendType);
相关文档
- RHIFactory 总览 - 返回类总览