- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
382 B
382 B
Save
Save this scene to a file.
Syntax
void Save(const std::string& filePath);
Parameters
filePath- The path to save the scene file.
Remarks
Serializes the scene and all its GameObjects to the specified file path.
See Also
Examples
void Example(Scene* scene) {
scene->Save("assets/scenes/my_scene.scene");
}