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XCEngine/docs/api/scene/scene-manager/set-active-scene.md
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SetActiveScene

Set the currently active scene.

Syntax

void SetActiveScene(Scene* scene);
void SetActiveScene(const std::string& sceneName);

Parameters

  • scene - Pointer to the scene to set as active.
  • sceneName - Name of the scene to set as active.

Remarks

Sets which scene is currently active. The active scene is the one that receives updates.

See Also

Examples

void Example() {
    SceneManager& manager = SceneManager::Get();
    manager.SetActiveScene("Level1");
}