Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
648 B
648 B
Vector3::Project
static Vector3 Project(const Vector3& vector, const Vector3& onNormal)
将向量投影到法线向量上。
参数:
vector- 要投影的向量onNormal- 投影到的法线向量
返回: Vector3 - 投影结果。如果法线长度为 0,返回零向量。
线程安全: ✅
复杂度: O(1)
示例:
Vector3 v(1.0f, 1.0f, 0.0f);
Vector3 normal(1.0f, 0.0f, 0.0f);
Vector3 projected = Vector3::Project(v, normal); // (1, 0, 0)
相关文档
- Vector3 类总览 - 返回类总览
ProjectOnPlane- 投影到平面上