Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
944 B
944 B
Plane::GetSide
bool GetSide(const Vector3& point) const
判断点在平面的哪一侧。返回值 true 表示点在法线方向一侧,false 表示点在法线相反方向或平面上。
参数:
point- 要测试的点
返回: bool - true 表示点在法线方向一侧,false 表示另一侧或平面上
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
void GetSideExample() {
Plane plane(Vector3::Up(), 0.0f);
Vector3 pointOnNormalSide(0.0f, 1.0f, 0.0f);
if (plane.GetSide(pointOnNormalSide)) {
}
Vector3 pointOnOppositeSide(0.0f, -1.0f, 0.0f);
if (!plane.GetSide(pointOnOppositeSide)) {
}
}
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