Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
577 B
577 B
Matrix4x4::Identity
static Matrix4x4 Identity()
返回单位矩阵。单位矩阵是对角线元素为 1,其他元素为 0 的特殊矩阵。
参数: (无)
返回: 单位矩阵
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 identity = Matrix4::Identity();
// identity.m[0][0] = 1, identity.m[1][1] = 1, identity.m[2][2] = 1, identity.m[3][3] = 1
// 所有其他元素为 0
相关文档
- Matrix4 - 返回类总览