Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
789 B
789 B
Box::Intersects (Box)
bool Intersects(const Box& other) const
检测两个盒体是否相交。该方法使用 AABB 简化算法,通过比较两个盒体的最小点和最大点进行相交检测。
注意: 当前实现为 AABB 检测,未使用 transform 进行真正的 OBB-SAT 检测。
参数:
other- 另一个盒体
返回: bool - 相交返回 true,否则返回 false
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Box.h>
using namespace XCEngine::Math;
Box box1(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Box box2(Vector3(1.5f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
if (box1.Intersects(box2)) {
}
相关文档
- Box 类总览 - 返回类总览