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XCEngine/docs/api/math/box/intersects-box.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
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- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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Box::Intersects (Box)

bool Intersects(const Box& other) const

检测两个盒体是否相交。该方法使用 AABB 简化算法,通过比较两个盒体的最小点和最大点进行相交检测。

注意: 当前实现为 AABB 检测,未使用 transform 进行真正的 OBB-SAT 检测。

参数:

  • other - 另一个盒体

返回: bool - 相交返回 true否则返回 false

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Box.h>

using namespace XCEngine::Math;

Box box1(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
Box box2(Vector3(1.5f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
if (box1.Intersects(box2)) {
}

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