Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
19 lines
476 B
C++
19 lines
476 B
C++
#include "fixtures/D3D12TestFixture.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
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const char* profile = "vs_6_0";
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EXPECT_STREQ(profile, "vs_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
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const char* profile = "ps_6_0";
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EXPECT_STREQ(profile, "ps_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
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const char* profile = "cs_6_0";
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EXPECT_STREQ(profile, "cs_6_0");
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}
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