Files
XCEngine/editor/src/Managers/SceneManager.h
ssdfasd b0d0576763 Fix editor selection system: SelectionManager ID types and Scene lookup
- SelectionManager now implements ISelectionManager interface with uint64_t IDs
- Remove SelectionManager/SceneManager circular dependency via EventBus
- Add Scene::FindByID() for proper ID-based entity lookup
- SceneManager::GetEntity() now uses FindByID instead of name-based Find
- Fix editor CMakeLists.txt XCEngine.lib path
- EventBus now thread-safe with shared_mutex
2026-03-25 17:51:15 +08:00

76 lines
2.7 KiB
C++

#pragma once
#include <unordered_map>
#include <vector>
#include <memory>
#include <optional>
#include <string>
#include <cstdint>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Scene/Scene.h>
#include "Core/ISceneManager.h"
namespace XCEngine {
namespace Editor {
class SceneManager : public ISceneManager {
public:
SceneManager();
::XCEngine::Components::GameObject* CreateEntity(const std::string& name, ::XCEngine::Components::GameObject* parent = nullptr);
::XCEngine::Components::GameObject* GetEntity(::XCEngine::Components::GameObject::ID id) {
return m_scene ? m_scene->FindByID(id) : nullptr;
}
const ::XCEngine::Components::GameObject* GetEntity(::XCEngine::Components::GameObject::ID id) const {
return m_scene ? m_scene->FindByID(id) : nullptr;
}
const std::vector<::XCEngine::Components::GameObject*>& GetRootEntities() const {
return m_rootEntities;
}
void DeleteEntity(::XCEngine::Components::GameObject::ID id);
void RenameEntity(::XCEngine::Components::GameObject::ID id, const std::string& newName);
void CopyEntity(::XCEngine::Components::GameObject::ID id);
::XCEngine::Components::GameObject::ID PasteEntity(::XCEngine::Components::GameObject::ID parent = 0);
::XCEngine::Components::GameObject::ID DuplicateEntity(::XCEngine::Components::GameObject::ID id);
void MoveEntity(::XCEngine::Components::GameObject::ID id, ::XCEngine::Components::GameObject::ID newParent);
void CreateDemoScene();
bool HasClipboardData() const { return m_clipboard.has_value(); }
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityCreated;
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityDeleted;
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityChanged;
::XCEngine::Core::Event<> OnSceneChanged;
private:
struct ClipboardData {
std::string name;
Math::Vector3 localPosition = Math::Vector3::Zero();
Math::Quaternion localRotation = Math::Quaternion::Identity();
Math::Vector3 localScale = Math::Vector3::One();
std::vector<ClipboardData> children;
};
ClipboardData CopyEntityRecursive(const ::XCEngine::Components::GameObject* entity);
::XCEngine::Components::GameObject::ID PasteEntityRecursive(const ClipboardData& data, ::XCEngine::Components::GameObject::ID parent);
::XCEngine::Components::Scene* m_scene = nullptr;
std::vector<::XCEngine::Components::GameObject*> m_rootEntities;
std::optional<ClipboardData> m_clipboard;
};
}
}