Files
XCEngine/engine/include/XCEngine/Resources/MaterialLoader.h
ssdfasd 4710e6ba60 feat: Implement resource system Phase 2 - Concrete resource types
- Add Material class with shader/texture bindings and property system
- Add MaterialLoader for .mat/.json format
- Add Shader class (Vertex/Fragment/Geometry/Compute)
- Add ShaderLoader for .vert/.frag/.glsl/.hlsl
- Add AudioClip class (WAV/OGG/MP3/FLAC support)
- Add AudioLoader for audio files
- Add Texture/Mesh classes and loaders (from design doc)
- Fix HashMap iterator and String API usage
- Fix Mutex compatibility with std::lock_guard
- Update CMakeLists.txt with new resource files
- All tests pass: 11 Resources + 51 Containers
2026-03-17 22:32:27 +08:00

26 lines
782 B
C++

#pragma once
#include "IResourceLoader.h"
#include "Material.h"
namespace XCEngine {
namespace Resources {
class MaterialLoader : public IResourceLoader {
public:
MaterialLoader();
virtual ~MaterialLoader() override;
ResourceType GetResourceType() const override { return ResourceType::Material; }
Containers::Array<Containers::String> GetSupportedExtensions() const override;
bool CanLoad(const Containers::String& path) const override;
LoadResult Load(const Containers::String& path, const ImportSettings* settings = nullptr) override;
ImportSettings* GetDefaultSettings() const override;
private:
bool ParseMaterialData(const Containers::Array<Core::uint8>& data, Material* material);
};
} // namespace Resources
} // namespace XCEngine