22 lines
353 B
C++
22 lines
353 B
C++
#pragma once
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#include "Panel.h"
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#include "Core/GameObject.h"
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namespace UI {
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class InspectorPanel : public Panel {
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public:
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InspectorPanel();
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~InspectorPanel();
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void Render() override;
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private:
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void RenderEntity(GameObject* entity);
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void RenderComponent(Component* component);
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uint64_t m_selectionHandlerId = 0;
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};
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} |