Files
XCEngine/editor/src/panels/ConsolePanel.cpp

70 lines
2.3 KiB
C++

#include "ConsolePanel.h"
#include "Managers/LogSystem.h"
#include "Core/LogEntry.h"
#include <imgui.h>
namespace UI {
ConsolePanel::ConsolePanel() : Panel("Console") {
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Engine initialized successfully");
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Loading default scene...");
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Warning, "Missing material on object 'Cube'");
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Error, "Failed to load texture: 'Assets/Textures/missing.png'");
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Scene loaded successfully");
}
void ConsolePanel::Render() {
ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
if (ImGui::Button("Clear")) {
LogSystem::Get().Clear();
}
ImGui::SameLine();
if (ImGui::Button("Info")) {
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Test info message");
}
ImGui::SameLine();
if (ImGui::Button("Warn")) {
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Warning, "Test warning message");
}
ImGui::SameLine();
if (ImGui::Button("Error")) {
LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Error, "Test error message");
}
ImGui::Separator();
ImGui::BeginChild("LogScroll", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
for (const auto& log : LogSystem::Get().GetLogs()) {
ImVec4 color;
const char* prefix;
switch (log.level) {
case XCEngine::Debug::LogLevel::Info:
color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
prefix = "[Info] ";
break;
case XCEngine::Debug::LogLevel::Warning:
color = ImVec4(1.0f, 0.8f, 0.0f, 1.0f);
prefix = "[Warn] ";
break;
case XCEngine::Debug::LogLevel::Error:
color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
prefix = "[Error]";
break;
}
ImGui::TextColored(color, "%s%s", prefix, log.message.c_str());
}
if (m_scrollToBottom) {
ImGui::SetScrollHereY(1.0f);
m_scrollToBottom = false;
}
ImGui::EndChild();
ImGui::End();
}
}