645 lines
22 KiB
C++
645 lines
22 KiB
C++
#include "XCEngine/RHI/D3D12/D3D12Device.h"
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#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
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#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
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#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
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#include "XCEngine/RHI/D3D12/D3D12Fence.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12QueryHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
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#include "XCEngine/RHI/D3D12/D3D12Sampler.h"
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#include "XCEngine/RHI/D3D12/D3D12Texture.h"
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#include "XCEngine/RHI/D3D12/D3D12Buffer.h"
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#include "XCEngine/RHI/D3D12/D3D12SwapChain.h"
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#include "XCEngine/RHI/D3D12/D3D12Shader.h"
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#include "XCEngine/RHI/D3D12/D3D12ResourceView.h"
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#include "XCEngine/RHI/D3D12/D3D12RenderPass.h"
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#include "XCEngine/RHI/D3D12/D3D12Framebuffer.h"
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#include <stdio.h>
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#include <memory>
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#include <string>
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#ifdef _DEBUG
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#include <dxgidebug.h>
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#endif
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namespace XCEngine {
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namespace RHI {
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namespace {
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std::string NarrowAscii(const std::wstring& value) {
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std::string result;
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result.reserve(value.size());
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for (wchar_t ch : value) {
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result.push_back(static_cast<char>(ch));
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}
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return result;
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}
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} // namespace
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D3D12Device::D3D12Device()
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: m_isDeviceRemoved(false)
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, m_initialized(false)
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{
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}
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D3D12Device::~D3D12Device() {
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Shutdown();
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}
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bool D3D12Device::Initialize(const RHIDeviceDesc& desc) {
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if (m_initialized) {
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return true;
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}
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m_deviceDesc = desc;
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if (!CreateDXGIFactory(desc.enableDebugLayer)) {
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return false;
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}
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ComPtr<IDXGIAdapter1> adapter;
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int adapterIndex = desc.adapterIndex;
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bool adapterFound = false;
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while (m_factory->EnumAdapters1(adapterIndex, &adapter) != DXGI_ERROR_NOT_FOUND) {
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DXGI_ADAPTER_DESC1 descAdapter;
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adapter->GetDesc1(&descAdapter);
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if (descAdapter.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
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adapterIndex++;
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continue;
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}
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HRESULT hr = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), nullptr);
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if (SUCCEEDED(hr)) {
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adapterFound = true;
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m_adapter = adapter;
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break;
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}
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adapterIndex++;
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}
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if (!adapterFound) {
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return false;
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}
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if (!CreateDevice(m_adapter.Get())) {
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return false;
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}
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QueryAdapterInfo();
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m_initialized = true;
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return true;
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}
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void D3D12Device::Shutdown() {
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if (m_device) {
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m_device.Reset();
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}
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if (m_factory) {
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m_factory.Reset();
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}
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m_adapter.Reset();
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m_initialized = false;
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}
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bool D3D12Device::CreateDXGIFactory(bool enableDebugLayer) {
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UINT dxgiFactoryFlags = 0;
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{
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ID3D12Debug* debugController = nullptr;
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if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
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debugController->EnableDebugLayer();
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dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
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debugController->Release();
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}
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}
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HRESULT hr = CreateDXGIFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&m_factory));
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return SUCCEEDED(hr);
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}
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bool D3D12Device::CreateDevice(IDXGIAdapter1* adapter) {
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OutputDebugStringA("[DEBUG] CreateDevice: start\n");
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HRESULT hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
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if (FAILED(hr)) {
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char buf[256];
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sprintf(buf, "[DEBUG] CreateDevice: D3D12CreateDevice failed! hr=%08X\n", hr);
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OutputDebugStringA(buf);
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}
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return SUCCEEDED(hr);
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}
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void D3D12Device::QueryAdapterInfo() {
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if (!m_adapter) {
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return;
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}
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DXGI_ADAPTER_DESC1 desc;
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m_adapter->GetDesc1(&desc);
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m_adapterInfo.vendorId = desc.VendorId;
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m_adapterInfo.deviceId = desc.DeviceId;
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m_adapterInfo.dedicatedVideoMemory = desc.DedicatedVideoMemory;
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m_adapterInfo.dedicatedSystemMemory = desc.DedicatedSystemMemory;
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m_adapterInfo.sharedSystemMemory = desc.SharedSystemMemory;
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m_adapterInfo.description = desc.Description;
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m_adapterInfo.isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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m_deviceInfo.description = desc.Description;
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m_deviceInfo.vendorId = desc.VendorId;
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m_deviceInfo.deviceId = desc.DeviceId;
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m_deviceInfo.dedicatedVideoMemory = desc.DedicatedVideoMemory;
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m_deviceInfo.dedicatedSystemMemory = desc.DedicatedSystemMemory;
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m_deviceInfo.sharedSystemMemory = desc.SharedSystemMemory;
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m_deviceInfo.isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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switch (desc.VendorId) {
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case 0x10DE: m_deviceInfo.vendor = L"NVIDIA"; break;
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case 0x1002: m_deviceInfo.vendor = L"AMD"; break;
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case 0x8086: m_deviceInfo.vendor = L"Intel"; break;
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default: m_deviceInfo.vendor = L"Unknown"; break;
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}
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m_deviceInfo.renderer = desc.Description;
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 options5 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &options5, sizeof(options5)))) {
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m_capabilities.bSupportsRayTracing = options5.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &options7, sizeof(options7)))) {
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m_capabilities.bSupportsMeshShaders = options7.MeshShaderTier != D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)))) {
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m_capabilities.bSupportsConservativeRasterization = options.ConservativeRasterizationTier != D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &options3, sizeof(options3)))) {
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4 = {};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &options4, sizeof(options4)))) {
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}
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m_capabilities.maxRenderTargets = 8;
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m_capabilities.maxViewports = 16;
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m_capabilities.maxVertexAttribs = 8;
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m_capabilities.maxColorAttachments = 8;
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m_capabilities.maxConstantBufferSize = D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16;
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m_capabilities.maxAnisotropy = D3D12_MAX_MAXANISOTROPY;
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m_capabilities.maxTexture2DSize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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m_capabilities.maxTexture3DSize = D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
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m_capabilities.maxTextureCubeSize = D3D12_REQ_TEXTURECUBE_DIMENSION;
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}
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bool D3D12Device::CheckFeatureSupport(D3D12_FEATURE feature, void* featureSupportData, uint32_t featureSupportDataSize) {
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return SUCCEEDED(m_device->CheckFeatureSupport(feature, featureSupportData, featureSupportDataSize));
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}
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std::vector<AdapterInfo> D3D12Device::EnumerateAdapters() {
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std::vector<AdapterInfo> adapters;
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if (!m_factory) {
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return adapters;
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}
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ComPtr<IDXGIAdapter1> adapter;
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int adapterIndex = 0;
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while (m_factory->EnumAdapters1(adapterIndex, &adapter) != DXGI_ERROR_NOT_FOUND) {
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DXGI_ADAPTER_DESC1 desc;
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adapter->GetDesc1(&desc);
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AdapterInfo info;
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info.description = desc.Description;
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info.dedicatedVideoMemory = desc.DedicatedVideoMemory;
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info.dedicatedSystemMemory = desc.DedicatedSystemMemory;
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info.sharedSystemMemory = desc.SharedSystemMemory;
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info.vendorId = desc.VendorId;
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info.deviceId = desc.DeviceId;
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info.isSoftware = (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) != 0;
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adapters.push_back(info);
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adapterIndex++;
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}
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return adapters;
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}
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UINT D3D12Device::GetDescriptorHandleIncrementSize(DescriptorHeapType type) const {
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return m_device->GetDescriptorHandleIncrementSize(ToD3D12(type));
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}
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void* D3D12Device::GetNativeHandle() const {
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return m_device.Get();
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}
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void* D3D12Device::GetNativeDevice() {
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return m_device.Get();
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}
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const RHICapabilities& D3D12Device::GetCapabilities() const {
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return m_capabilities;
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}
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const RHIDeviceInfo& D3D12Device::GetDeviceInfo() const {
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return m_deviceInfo;
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}
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RHIBuffer* D3D12Device::CreateBuffer(const BufferDesc& desc) {
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auto* buffer = new D3D12Buffer();
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D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT;
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if (desc.bufferType == static_cast<uint32_t>(BufferType::ReadBack)) {
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heapType = D3D12_HEAP_TYPE_READBACK;
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} else if (desc.bufferType == static_cast<uint32_t>(BufferType::Constant) ||
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desc.bufferType == static_cast<uint32_t>(BufferType::Vertex) ||
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desc.bufferType == static_cast<uint32_t>(BufferType::Index)) {
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heapType = D3D12_HEAP_TYPE_UPLOAD;
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}
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if (buffer->Initialize(m_device.Get(), desc.size, D3D12_RESOURCE_STATE_COMMON, heapType)) {
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buffer->SetStride(desc.stride);
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buffer->SetBufferType(static_cast<BufferType>(desc.bufferType));
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return buffer;
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}
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delete buffer;
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return nullptr;
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}
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RHITexture* D3D12Device::CreateTexture(const TextureDesc& desc) {
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auto* texture = new D3D12Texture();
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D3D12_RESOURCE_DESC d3d12Desc = {};
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d3d12Desc.Dimension = ToD3D12(static_cast<TextureType>(desc.textureType));
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d3d12Desc.Width = desc.width;
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d3d12Desc.Height = desc.height;
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d3d12Desc.DepthOrArraySize = desc.depth > 0 ? desc.depth : 1;
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d3d12Desc.MipLevels = desc.mipLevels > 0 ? desc.mipLevels : 1;
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d3d12Desc.Format = ToD3D12(static_cast<Format>(desc.format));
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d3d12Desc.SampleDesc.Count = desc.sampleCount > 0 ? desc.sampleCount : 1;
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d3d12Desc.SampleDesc.Quality = desc.sampleQuality;
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d3d12Desc.Flags = static_cast<D3D12_RESOURCE_FLAGS>(desc.flags);
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Format format = static_cast<Format>(desc.format);
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if (format == Format::D24_UNorm_S8_UInt || format == Format::D32_Float ||
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format == Format::D16_UNorm) {
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d3d12Desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
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} else if (d3d12Desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc.width > 0 && desc.height > 0) {
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d3d12Desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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}
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d3d12Desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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if (texture->Initialize(m_device.Get(), d3d12Desc)) {
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return texture;
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}
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delete texture;
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return nullptr;
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}
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RHIShader* D3D12Device::CreateShader(const ShaderCompileDesc& desc) {
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auto* shader = new D3D12Shader();
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const std::string entryPoint = NarrowAscii(desc.entryPoint);
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const std::string profile = NarrowAscii(desc.profile);
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const char* entryPointPtr = entryPoint.empty() ? nullptr : entryPoint.c_str();
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const char* profilePtr = profile.empty() ? nullptr : profile.c_str();
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bool success = false;
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if (!desc.source.empty()) {
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success = shader->Compile(desc.source.data(), desc.source.size(), entryPointPtr, profilePtr);
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} else if (!desc.fileName.empty()) {
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success = shader->CompileFromFile(desc.fileName.c_str(), entryPointPtr, profilePtr);
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}
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if (success) {
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return shader;
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}
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delete shader;
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return nullptr;
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}
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RHISampler* D3D12Device::CreateSampler(const SamplerDesc& desc) {
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auto* sampler = new D3D12Sampler();
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D3D12_SAMPLER_DESC d3d12Desc = {};
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d3d12Desc.Filter = static_cast<D3D12_FILTER>(desc.filter);
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d3d12Desc.AddressU = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(desc.addressU);
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d3d12Desc.AddressV = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(desc.addressV);
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d3d12Desc.AddressW = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(desc.addressW);
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d3d12Desc.MipLODBias = desc.mipLodBias;
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d3d12Desc.MaxAnisotropy = desc.maxAnisotropy;
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d3d12Desc.ComparisonFunc = static_cast<D3D12_COMPARISON_FUNC>(desc.comparisonFunc);
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d3d12Desc.BorderColor[0] = desc.borderColorR;
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d3d12Desc.BorderColor[1] = desc.borderColorG;
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d3d12Desc.BorderColor[2] = desc.borderColorB;
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d3d12Desc.BorderColor[3] = desc.borderColorA;
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d3d12Desc.MinLOD = desc.minLod;
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d3d12Desc.MaxLOD = desc.maxLod;
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if (sampler->Initialize(m_device.Get(), d3d12Desc)) {
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return sampler;
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}
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delete sampler;
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return nullptr;
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}
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RHIDescriptorPool* D3D12Device::CreateDescriptorPool(const DescriptorPoolDesc& desc) {
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auto* pool = new D3D12DescriptorHeap();
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DescriptorPoolDesc poolDesc = desc;
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poolDesc.device = m_device.Get();
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if (pool->Initialize(poolDesc)) {
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return pool;
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}
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delete pool;
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return nullptr;
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}
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RHIRenderPass* D3D12Device::CreateRenderPass(
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uint32_t colorAttachmentCount,
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const AttachmentDesc* colorAttachments,
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const AttachmentDesc* depthStencilAttachment) {
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auto* renderPass = new D3D12RenderPass();
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if (!renderPass->Initialize(colorAttachmentCount, colorAttachments, depthStencilAttachment)) {
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delete renderPass;
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return nullptr;
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}
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return renderPass;
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}
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RHIFramebuffer* D3D12Device::CreateFramebuffer(
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class RHIRenderPass* renderPass,
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uint32_t width, uint32_t height,
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uint32_t colorAttachmentCount,
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RHIResourceView** colorAttachments,
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RHIResourceView* depthStencilAttachment) {
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auto* framebuffer = new D3D12Framebuffer();
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if (!framebuffer->Initialize(renderPass, width, height, colorAttachmentCount, colorAttachments, depthStencilAttachment)) {
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delete framebuffer;
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return nullptr;
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}
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return framebuffer;
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}
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RHIDescriptorSet* D3D12Device::CreateDescriptorSet(RHIDescriptorPool* pool, const DescriptorSetLayoutDesc& layout) {
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if (pool == nullptr) {
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return nullptr;
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}
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return pool->AllocateSet(layout);
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}
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RHIFence* D3D12Device::CreateFence(const FenceDesc& desc) {
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auto* fence = new D3D12Fence();
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if (fence->Initialize(m_device.Get(), desc.initialValue)) {
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return fence;
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}
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delete fence;
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return nullptr;
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}
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RHIResourceView* D3D12Device::CreateVertexBufferView(RHIBuffer* buffer, const ResourceViewDesc& desc) {
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if (!buffer) {
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return nullptr;
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}
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auto* view = new D3D12ResourceView();
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view->InitializeAsVertexBuffer(static_cast<D3D12Buffer*>(buffer), desc);
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if (!view->IsValid()) {
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delete view;
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return nullptr;
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}
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return view;
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}
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RHIResourceView* D3D12Device::CreateIndexBufferView(RHIBuffer* buffer, const ResourceViewDesc& desc) {
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if (!buffer) {
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return nullptr;
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}
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auto* view = new D3D12ResourceView();
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view->InitializeAsIndexBuffer(static_cast<D3D12Buffer*>(buffer), desc);
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if (!view->IsValid()) {
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delete view;
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return nullptr;
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}
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return view;
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}
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RHISwapChain* D3D12Device::CreateSwapChain(const SwapChainDesc& desc, RHICommandQueue* presentQueue) {
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if (presentQueue == nullptr) {
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return nullptr;
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}
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auto* nativeQueue = static_cast<ID3D12CommandQueue*>(presentQueue->GetNativeHandle());
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if (nativeQueue == nullptr) {
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return nullptr;
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}
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auto* swapChain = new D3D12SwapChain();
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HWND hwnd = static_cast<HWND>(desc.windowHandle);
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if (swapChain->Initialize(m_factory.Get(), nativeQueue, hwnd,
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desc.width, desc.height, desc.bufferCount)) {
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return swapChain;
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}
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delete swapChain;
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return nullptr;
|
|
}
|
|
|
|
RHICommandList* D3D12Device::CreateCommandList(const CommandListDesc& desc) {
|
|
if (!m_device) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto allocator = std::make_unique<D3D12CommandAllocator>();
|
|
if (!allocator->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.commandListType))) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* cmdList = new D3D12CommandList();
|
|
if (!cmdList->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.commandListType), allocator->GetCommandAllocator())) {
|
|
delete cmdList;
|
|
return nullptr;
|
|
}
|
|
|
|
return cmdList;
|
|
}
|
|
|
|
RHICommandQueue* D3D12Device::CreateCommandQueue(const CommandQueueDesc& desc) {
|
|
auto* queue = new D3D12CommandQueue();
|
|
if (queue->Initialize(m_device.Get(), static_cast<CommandQueueType>(desc.queueType))) {
|
|
return queue;
|
|
}
|
|
delete queue;
|
|
return nullptr;
|
|
}
|
|
|
|
RHIPipelineState* D3D12Device::CreatePipelineState(const GraphicsPipelineDesc& desc) {
|
|
auto* pso = new D3D12PipelineState(m_device.Get());
|
|
pso->SetInputLayout(desc.inputLayout);
|
|
pso->SetRasterizerState(desc.rasterizerState);
|
|
pso->SetBlendState(desc.blendState);
|
|
pso->SetDepthStencilState(desc.depthStencilState);
|
|
pso->SetTopology(desc.topologyType);
|
|
pso->SetRenderTargetFormats(desc.renderTargetCount, desc.renderTargetFormats, desc.depthStencilFormat);
|
|
pso->SetSampleCount(desc.sampleCount);
|
|
return pso;
|
|
}
|
|
|
|
RHIPipelineLayout* D3D12Device::CreatePipelineLayout(const RHIPipelineLayoutDesc& desc) {
|
|
auto* pipelineLayout = new D3D12PipelineLayout();
|
|
if (!pipelineLayout->InitializeWithDevice(this, desc)) {
|
|
delete pipelineLayout;
|
|
return nullptr;
|
|
}
|
|
return pipelineLayout;
|
|
}
|
|
|
|
RHIResourceView* D3D12Device::CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) {
|
|
if (!texture) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* view = new D3D12ResourceView();
|
|
auto* d3d12Texture = static_cast<D3D12Texture*>(texture);
|
|
ID3D12Resource* resource = d3d12Texture->GetResource();
|
|
|
|
if (!resource) {
|
|
delete view;
|
|
return nullptr;
|
|
}
|
|
|
|
D3D12_RENDER_TARGET_VIEW_DESC rtvDesc = {};
|
|
rtvDesc.Format = ToD3D12(static_cast<Format>(desc.format));
|
|
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
|
|
|
|
auto heap = std::make_unique<D3D12DescriptorHeap>();
|
|
if (!heap->Initialize(m_device.Get(), DescriptorHeapType::RTV, 1, false)) {
|
|
delete view;
|
|
return nullptr;
|
|
}
|
|
|
|
view->InitializeAsRenderTarget(m_device.Get(), resource, &rtvDesc, heap.get(), 0);
|
|
view->SetOwnedHeap(std::move(heap));
|
|
|
|
return view;
|
|
}
|
|
|
|
RHIResourceView* D3D12Device::CreateDepthStencilView(RHITexture* texture, const ResourceViewDesc& desc) {
|
|
auto* view = new D3D12ResourceView();
|
|
auto* d3d12Texture = static_cast<D3D12Texture*>(texture);
|
|
ID3D12Resource* resource = d3d12Texture->GetResource();
|
|
|
|
D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc = {};
|
|
dsvDesc.Format = ToD3D12(static_cast<Format>(desc.format));
|
|
dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
|
|
auto heap = std::make_unique<D3D12DescriptorHeap>();
|
|
if (!heap->Initialize(m_device.Get(), DescriptorHeapType::DSV, 1, false)) {
|
|
delete view;
|
|
return nullptr;
|
|
}
|
|
|
|
view->InitializeAsDepthStencil(m_device.Get(), resource, &dsvDesc, heap.get(), 0);
|
|
view->SetOwnedHeap(std::move(heap));
|
|
return view;
|
|
}
|
|
|
|
RHIResourceView* D3D12Device::CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) {
|
|
auto* view = new D3D12ResourceView();
|
|
auto* d3d12Texture = static_cast<D3D12Texture*>(texture);
|
|
ID3D12Resource* resource = d3d12Texture->GetResource();
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
srvDesc.Format = ToD3D12(static_cast<Format>(desc.format));
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srvDesc.Texture2D.MipLevels = desc.mipLevel > 0 ? desc.mipLevel : 1;
|
|
srvDesc.Texture2D.MostDetailedMip = 0;
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
|
|
auto heap = std::make_unique<D3D12DescriptorHeap>();
|
|
if (!heap->Initialize(m_device.Get(), DescriptorHeapType::CBV_SRV_UAV, 1, true)) {
|
|
delete view;
|
|
return nullptr;
|
|
}
|
|
|
|
view->InitializeAsShaderResource(m_device.Get(), resource, &srvDesc, heap.get(), 0);
|
|
view->SetOwnedHeap(std::move(heap));
|
|
|
|
return view;
|
|
}
|
|
|
|
RHIResourceView* D3D12Device::CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) {
|
|
auto* view = new D3D12ResourceView();
|
|
auto* d3d12Texture = static_cast<D3D12Texture*>(texture);
|
|
ID3D12Resource* resource = d3d12Texture->GetResource();
|
|
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
|
|
uavDesc.Format = static_cast<DXGI_FORMAT>(desc.format);
|
|
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
|
|
auto heap = std::make_unique<D3D12DescriptorHeap>();
|
|
if (!heap->Initialize(m_device.Get(), DescriptorHeapType::CBV_SRV_UAV, 1, true)) {
|
|
delete view;
|
|
return nullptr;
|
|
}
|
|
|
|
view->InitializeAsUnorderedAccess(m_device.Get(), resource, &uavDesc, heap.get(), 0);
|
|
view->SetOwnedHeap(std::move(heap));
|
|
return view;
|
|
}
|
|
|
|
D3D12DescriptorHeap* D3D12Device::CreateDescriptorHeap(const DescriptorHeapDesc& desc) {
|
|
auto* heap = new D3D12DescriptorHeap();
|
|
if (!heap->Initialize(m_device.Get(),
|
|
static_cast<DescriptorHeapType>(desc.heapType),
|
|
desc.descriptorCount,
|
|
desc.shaderVisible)) {
|
|
delete heap;
|
|
return nullptr;
|
|
}
|
|
return heap;
|
|
}
|
|
|
|
D3D12QueryHeap* D3D12Device::CreateQueryHeap(const QueryHeapDesc& desc) {
|
|
auto* queryHeap = new D3D12QueryHeap();
|
|
if (!queryHeap->Initialize(m_device.Get(), static_cast<QueryType>(desc.queryType), desc.count)) {
|
|
delete queryHeap;
|
|
return nullptr;
|
|
}
|
|
return queryHeap;
|
|
}
|
|
|
|
D3D12RootSignature* D3D12Device::CreateRootSignature(const RootSignatureDesc& desc) {
|
|
auto* rootSig = new D3D12RootSignature();
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {};
|
|
rootSigDesc.NumParameters = 0;
|
|
rootSigDesc.NumStaticSamplers = 0;
|
|
rootSigDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
|
|
|
if (!rootSig->Initialize(m_device.Get(), rootSigDesc)) {
|
|
delete rootSig;
|
|
return nullptr;
|
|
}
|
|
|
|
return rootSig;
|
|
}
|
|
|
|
D3D12CommandQueue* D3D12Device::CreateCommandQueueImpl(const CommandQueueDesc& desc) {
|
|
return nullptr;
|
|
}
|
|
|
|
D3D12CommandList* D3D12Device::CreateCommandListImpl(const CommandListDesc& desc) {
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace RHI
|
|
} // namespace XCEngine
|