修复的问题: - math: 修复 Quaternion::Normalize 链接错误 - containers: HashMap 迭代器示例使用不存在的 cbegin/cend,删除冗余构造函数声明 - core: RefCounted 析构函数访问级别修正 (protected) - debug: LogLevelToString 示例返回值大小写修正 - memory: 修正 LinearAllocator::Reallocate 返回 nullptr,ProxyAllocator 统计描述,头文件路径 IAllocator.h -> Allocator.h - resources: Texture::Create mipLevels 参数描述修正 - rhi: 修复多处链接错误,新增缺失的方法文档 - threading: TaskSystem 配置项未实现状态标注,Wait 方法空实现标注
1.3 KiB
1.3 KiB
IAllocator::GetTotalAllocated
virtual size_t GetTotalAllocated() const = 0;
返回此分配器自创建以来累计分配的字节总数。这是一个只读查询操作,不会修改任何内部状态。
参数: 无
返回: 累计已分配的字节数
复杂度: O(1)
示例:
#include <XCEngine/Memory/Allocator.h>
class MyAllocator : public IAllocator {
size_t m_allocated = 0;
public:
void* Allocate(size_t size, size_t alignment = 0) override {
void* ptr = ::operator new(size);
m_allocated += size;
return ptr;
}
void Free(void* ptr) override {
if (ptr) ::operator delete(ptr);
}
void* Reallocate(void* ptr, size_t newSize) override { /* ... */ }
size_t GetTotalAllocated() const override { return m_allocated; }
size_t GetTotalFreed() const override { return 0; }
size_t GetPeakAllocated() const override { return m_allocated; }
size_t GetAllocationCount() const override { return 0; }
const char* GetName() const override { return "MyAllocator"; }
};
MyAllocator alloc;
alloc.Allocate(100);
alloc.Allocate(200);
size_t total = alloc.GetTotalAllocated(); // 返回 300
相关文档
- IAllocator 总览 - 返回类总览