- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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OnActiveSceneChanged
Event triggered when the active scene changes.
Syntax
Core::Event<Scene*>& OnActiveSceneChanged();
Returns
Returns a reference to the Core::Event<Scene*> for this event.
Remarks
Subscribe to this event to be notified when the active scene changes.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
manager.OnActiveSceneChanged().AddCallback([](Scene* scene) {
XC_LOG_INFO("Active scene changed: {}", scene->GetName());
});
}