- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
558 B
558 B
SetScale
Set the world scale of this transform.
Syntax
void SetScale(const Math::Vector3& scale);
Parameters
scale- The new world scale as aMath::Vector3.
Remarks
Sets the world-space scale of this transform. If this transform has a parent, the local scale is computed accordingly.
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetScale(Math::Vector3(1.5f, 1.5f, 1.5f));
}