- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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710 B
InverseTransformPoint
Transform a point from world space to local space.
Syntax
Math::Vector3 InverseTransformPoint(const Math::Vector3& point) const;
Parameters
point- The world space point to transform.
Returns
Returns the transformed point in local space.
Remarks
Transforms a point from world space to local space using the transform's world-to-local matrix.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 worldPoint(10.0f, 0.0f, 0.0f);
Math::Vector3 localPoint = transform->InverseTransformPoint(worldPoint);
}