- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
653 B
653 B
GetLocalScale
Get the scale of this transform relative to the parent transform.
Syntax
const Math::Vector3& GetLocalScale() const;
Returns
Returns the local scale as a Math::Vector3 reference.
Remarks
Local scale represents the scale of this transform in parent space. If this transform has no parent, local scale is the same as world scale.
See Also
Examples
void Example(TransformComponent* transform) {
const Math::Vector3& scale = transform->GetLocalScale();
XC_LOG_INFO("Local scale: ({}, {}, {})", scale.x, scale.y, scale.z);
}