- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
393 B
393 B
GetChildCount
Get the number of child transforms.
Syntax
size_t GetChildCount() const;
Returns
Returns the number of direct child transforms.
See Also
Examples
void Example(TransformComponent* transform) {
size_t count = transform->GetChildCount();
XC_LOG_INFO("Child count: {}", count);
}