- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
266 B
266 B
GameObject::FixedUpdate
固定频率更新游戏对象及其所有组件(用于物理)。
void FixedUpdate();
以固定时间间隔调用,适合物理模拟更新。