Files
XCEngine/editor/src/Viewport/ViewportHostRenderTargets.h

221 lines
7.5 KiB
C++

#pragma once
#include "ViewportHostSurfaceUtils.h"
#include "UI/ImGuiBackendBridge.h"
#include <XCEngine/RHI/RHIDevice.h>
#include <XCEngine/RHI/RHIResourceView.h>
#include <XCEngine/RHI/RHITexture.h>
#include <XCEngine/UI/Types.h>
namespace XCEngine {
namespace Editor {
struct ViewportRenderTargets {
uint32_t width = 0;
uint32_t height = 0;
RHI::RHITexture* colorTexture = nullptr;
RHI::RHIResourceView* colorView = nullptr;
RHI::RHITexture* depthTexture = nullptr;
RHI::RHIResourceView* depthView = nullptr;
RHI::RHITexture* objectIdTexture = nullptr;
RHI::RHIResourceView* objectIdView = nullptr;
RHI::RHIResourceView* objectIdShaderView = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE imguiCpuHandle = {};
D3D12_GPU_DESCRIPTOR_HANDLE imguiGpuHandle = {};
::XCEngine::UI::UITextureHandle textureHandle = {};
RHI::ResourceStates colorState = RHI::ResourceStates::Common;
RHI::ResourceStates objectIdState = RHI::ResourceStates::Common;
bool hasValidObjectIdFrame = false;
};
inline ViewportHostResourceReuseQuery BuildViewportRenderTargetsReuseQuery(
EditorViewportKind kind,
const ViewportRenderTargets& targets,
uint32_t requestedWidth,
uint32_t requestedHeight) {
ViewportHostResourceReuseQuery query = {};
query.kind = kind;
query.width = targets.width;
query.height = targets.height;
query.requestedWidth = requestedWidth;
query.requestedHeight = requestedHeight;
query.resources.hasColorTexture = targets.colorTexture != nullptr;
query.resources.hasColorView = targets.colorView != nullptr;
query.resources.hasDepthTexture = targets.depthTexture != nullptr;
query.resources.hasDepthView = targets.depthView != nullptr;
query.resources.hasObjectIdTexture = targets.objectIdTexture != nullptr;
query.resources.hasObjectIdView = targets.objectIdView != nullptr;
query.resources.hasObjectIdShaderView = targets.objectIdShaderView != nullptr;
query.resources.hasTextureDescriptor = targets.textureHandle.IsValid();
return query;
}
inline Rendering::RenderSurface BuildViewportColorSurface(const ViewportRenderTargets& targets) {
return BuildViewportRenderSurface(
targets.width,
targets.height,
targets.colorView,
targets.depthView,
targets.colorState);
}
inline Rendering::RenderSurface BuildViewportObjectIdSurface(const ViewportRenderTargets& targets) {
return BuildViewportRenderSurface(
targets.width,
targets.height,
targets.objectIdView,
targets.depthView,
targets.objectIdState);
}
namespace Detail {
template <typename ResourceType>
inline void ShutdownAndDelete(ResourceType*& resource) {
if (resource == nullptr) {
return;
}
resource->Shutdown();
delete resource;
resource = nullptr;
}
inline bool CreateViewportColorResources(
RHI::RHIDevice* device,
ViewportRenderTargets& targets) {
const RHI::TextureDesc colorDesc =
BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::R8G8B8A8_UNorm);
targets.colorTexture = device->CreateTexture(colorDesc);
if (targets.colorTexture == nullptr) {
return false;
}
const RHI::ResourceViewDesc colorViewDesc =
BuildViewportTextureViewDesc(RHI::Format::R8G8B8A8_UNorm);
targets.colorView = device->CreateRenderTargetView(targets.colorTexture, colorViewDesc);
return targets.colorView != nullptr;
}
inline bool CreateViewportDepthResources(
RHI::RHIDevice* device,
ViewportRenderTargets& targets) {
const RHI::TextureDesc depthDesc =
BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::D24_UNorm_S8_UInt);
targets.depthTexture = device->CreateTexture(depthDesc);
if (targets.depthTexture == nullptr) {
return false;
}
const RHI::ResourceViewDesc depthViewDesc =
BuildViewportTextureViewDesc(RHI::Format::D24_UNorm_S8_UInt);
targets.depthView = device->CreateDepthStencilView(targets.depthTexture, depthViewDesc);
return targets.depthView != nullptr;
}
inline bool CreateViewportObjectIdResources(
RHI::RHIDevice* device,
ViewportRenderTargets& targets) {
const RHI::TextureDesc objectIdDesc =
BuildViewportTextureDesc(targets.width, targets.height, RHI::Format::R8G8B8A8_UNorm);
targets.objectIdTexture = device->CreateTexture(objectIdDesc);
if (targets.objectIdTexture == nullptr) {
return false;
}
const RHI::ResourceViewDesc objectIdViewDesc =
BuildViewportTextureViewDesc(RHI::Format::R8G8B8A8_UNorm);
targets.objectIdView = device->CreateRenderTargetView(
targets.objectIdTexture,
objectIdViewDesc);
if (targets.objectIdView == nullptr) {
return false;
}
targets.objectIdShaderView = device->CreateShaderResourceView(
targets.objectIdTexture,
objectIdViewDesc);
return targets.objectIdShaderView != nullptr;
}
inline bool CreateViewportTextureDescriptor(
UI::ImGuiBackendBridge* backend,
RHI::RHIDevice* device,
ViewportRenderTargets& targets) {
ImTextureID imguiTextureId = {};
if (!backend->CreateTextureDescriptor(
device,
targets.colorTexture,
&targets.imguiCpuHandle,
&targets.imguiGpuHandle,
&imguiTextureId)) {
return false;
}
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.imguiGpuHandle.ptr);
targets.textureHandle.width = targets.width;
targets.textureHandle.height = targets.height;
return true;
}
} // namespace Detail
inline void DestroyViewportRenderTargets(
UI::ImGuiBackendBridge* backend,
ViewportRenderTargets& targets) {
if (backend != nullptr && targets.imguiCpuHandle.ptr != 0) {
backend->FreeTextureDescriptor(targets.imguiCpuHandle, targets.imguiGpuHandle);
}
Detail::ShutdownAndDelete(targets.objectIdView);
Detail::ShutdownAndDelete(targets.objectIdShaderView);
Detail::ShutdownAndDelete(targets.objectIdTexture);
Detail::ShutdownAndDelete(targets.depthView);
Detail::ShutdownAndDelete(targets.depthTexture);
Detail::ShutdownAndDelete(targets.colorView);
Detail::ShutdownAndDelete(targets.colorTexture);
targets.width = 0;
targets.height = 0;
targets.imguiCpuHandle = {};
targets.imguiGpuHandle = {};
targets.textureHandle = {};
targets.colorState = RHI::ResourceStates::Common;
targets.objectIdState = RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
}
inline bool CreateViewportRenderTargets(
EditorViewportKind kind,
uint32_t width,
uint32_t height,
RHI::RHIDevice* device,
UI::ImGuiBackendBridge* backend,
ViewportRenderTargets& targets) {
if (width == 0 || height == 0 || device == nullptr || backend == nullptr) {
return false;
}
DestroyViewportRenderTargets(backend, targets);
targets.width = width;
targets.height = height;
if (!Detail::CreateViewportColorResources(device, targets) ||
!Detail::CreateViewportDepthResources(device, targets) ||
(ViewportRequiresObjectIdResources(kind) &&
!Detail::CreateViewportObjectIdResources(device, targets)) ||
!Detail::CreateViewportTextureDescriptor(backend, device, targets)) {
DestroyViewportRenderTargets(backend, targets);
return false;
}
targets.colorState = RHI::ResourceStates::Common;
targets.objectIdState = RHI::ResourceStates::Common;
targets.hasValidObjectIdFrame = false;
return true;
}
} // namespace Editor
} // namespace XCEngine