Files
XCEngine/engine/assets/builtin/shaders/object-id/object-id.shader

23 lines
675 B
Plaintext

Shader "Builtin Object Id"
{
SubShader
{
Pass
{
Name "ObjectId"
Tags { "LightMode" = "ObjectId" }
Resources
{
PerObjectConstants (ConstantBuffer, 0, 0) [Semantic(PerObject)]
}
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
#pragma backend D3D12 HLSL "object-id.vs.hlsl" "object-id.ps.hlsl" vs_5_0 ps_5_0
#pragma backend OpenGL GLSL "object-id.vert.glsl" "object-id.frag.glsl"
#pragma backend Vulkan GLSL "object-id.vert.vk.glsl" "object-id.frag.vk.glsl"
ENDHLSL
}
}
}