Files
XCEngine/managed/XCEngine.ScriptCore/Rendering/Graph/RenderGraphTextureDesc.cs
ssdfasd 5747968fc4 refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00

21 lines
459 B
C#

namespace XCEngine.Rendering
{
public struct RenderGraphTextureDesc
{
public uint width;
public uint height;
public uint format;
public uint textureType;
public uint sampleCount;
public uint sampleQuality;
public bool IsValid()
{
return width > 0u &&
height > 0u &&
format > 0u &&
sampleCount > 0u;
}
}
}